/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_battl.c | 191 gamestate.BattleOptions.Gravity = BattleOptions.Gravity; in BATTLE_Init() 192 gamestate.BattleOptions.Speed = BattleOptions.Speed; in BATTLE_Init() 193 gamestate.BattleOptions.Ammo = BattleOptions.Ammo; in BATTLE_Init() 194 gamestate.BattleOptions.HitPoints = BattleOptions.HitPoints; in BATTLE_Init() 195 gamestate.BattleOptions.LightLevel = BattleOptions.LightLevel; in BATTLE_Init() 196 gamestate.BattleOptions.Kills = BattleOptions.Kills; in BATTLE_Init() 197 gamestate.BattleOptions.DangerDamage = BattleOptions.DangerDamage; in BATTLE_Init() 198 gamestate.BattleOptions.TimeLimit = BattleOptions.TimeLimit; in BATTLE_Init() 199 gamestate.BattleOptions.RespawnTime = BattleOptions.RespawnTime; in BATTLE_Init() 201 gamestate.BattleOptions.FriendlyFire = BattleOptions.FriendlyFire; in BATTLE_Init() [all …]
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H A D | rt_main.h | 102 battle_type BattleOptions; member
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H A D | rt_stat.c | 340 gamestate.BattleOptions.RespawnItems && in RemoveStatic() 342 (gamestate.BattleOptions.WeaponPersistence) in RemoveStatic() 1152 if ( !gamestate.BattleOptions.SpawnWeapons ) in SpawnStatic() 1187 ( gamestate.BattleOptions.SpawnMines ) && in SpawnStatic() 1194 else if ( !gamestate.BattleOptions.SpawnHealth ) in SpawnStatic() 1443 if ((gamestate.BattleOptions.RespawnItems) && in SpawnSolidStatic()
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H A D | rt_playr.c | 327 if (BATTLEMODE && (gamestate.BattleOptions.HitPoints != bo_character_hitpoints)) in MaxHitpointsForCharacter() 329 return( gamestate.BattleOptions.HitPoints ); in MaxHitpointsForCharacter() 3023 if ( gamestate.BattleOptions.WeaponPersistence ) in GiveBulletWeapon() 3051 if (gamestate.BattleOptions.WeaponPersistence) in GivePlayerMissileWeapon() 3056 if (BATTLEMODE && (gamestate.BattleOptions.Ammo != bo_normal_shots)) in GivePlayerMissileWeapon() 3057 {if (gamestate.BattleOptions.Ammo == bo_one_shot) in GivePlayerMissileWeapon() 3179 return gamestate.BattleOptions.RespawnTime * VBLCOUNTER; in GetRespawnTimeForItem() 4571 if (!BATTLEMODE || (gamestate.BattleOptions.Ammo != bo_infinite_shots)) in T_Attack() 4866 (!gamestate.BattleOptions.WeaponPersistence)) in CheckWeaponChange()
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H A D | rt_game.c | 1286 if ( gamestate.BattleOptions.WeaponPersistence ) in GiveWeapon() 1313 if (!gamestate.BattleOptions.WeaponPersistence) in GiveMissileWeapon() 2016 ( gamestate.BattleOptions.Ammo == bo_infinite_shots ) in DrawBarAmmo() 2201 (gamestate.BattleOptions.Ammo == bo_infinite_shots ) in DrawStats()
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H A D | rt_ted.c | 3716 if ((!BATTLEMODE) || (gamestate.BattleOptions.SpawnDangers)) in SetupInanimateActors() 3786 if ((!BATTLEMODE) || (gamestate.BattleOptions.SpawnDangers)) in SetupInanimateActors() 5828 SetModemLightLevel ( gamestate.BattleOptions.LightLevel ); in SetupGameLevel() 6462 if ( gamestate.BattleOptions.RandomWeapons ) in SetupStatics()
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H A D | rt_actor.c | 2006 if (BATTLEMODE && (!gamestate.BattleOptions.SpawnDangers)) in SpawnSpear() 2207 if (BATTLEMODE && (!gamestate.BattleOptions.SpawnDangers)) in SpawnBlade() 2268 if (BATTLEMODE && (!gamestate.BattleOptions.SpawnDangers)) in SpawnCrushingColumn() 10869 if ((gamestate.BattleOptions.RespawnItems) && in ExplodeStatic() 11496 if (BATTLEMODE && (gamestate.BattleOptions.DangerDamage != bo_danger_normal)) in EnvironmentDamage() 11498 return(gamestate.BattleOptions.DangerDamage); in EnvironmentDamage()
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H A D | rt_net.c | 2646 if (BATTLEMODE && (gamestate.BattleOptions.Speed == bo_fast_speed)) in MaxSpeedForCharacter()
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/ |
H A D | ibattle.h | 57 struct BattleOptions struct 59 BattleOptions(); 281 void SetBattleOptions( const BattleOptions& options ) { m_opts = options; } in SetBattleOptions() 300 const BattleOptions& GetBattleOptions() const { return m_opts; } in GetBattleOptions() 379 BattleOptions m_opts;
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H A D | ibattle.cpp | 34 BattleOptions::BattleOptions() in BattleOptions() function in LSL::Battle::BattleOptions 1107 BattleOptions opts; in GetBattleFromScript()
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | ibattle.h | 84 struct BattleOptions struct 86 BattleOptions() : in BattleOptions() function 362 void SetBattleOptions( const BattleOptions& options ) { m_opts = options; } in SetBattleOptions() 381 const BattleOptions& GetBattleOptions() const { return m_opts; } in GetBattleOptions() 441 BattleOptions m_opts;
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H A D | server.h | 18 struct BattleOptions; 102 virtual void HostBattle( BattleOptions bo, const wxString& password = wxEmptyString ) = 0;
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H A D | tasserver.h | 106 void HostBattle( BattleOptions bo, const wxString& password = wxEmptyString );
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H A D | ibattle.cpp | 1164 BattleOptions opts; in GetBattleFromScript()
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H A D | tasserver.cpp | 1445 void TASServer::HostBattle( BattleOptions bo, const wxString& password ) in HostBattle()
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/networking/ |
H A D | iserver.h | 24 struct BattleOptions; 152 void OpenBattle( Battle::BattleOptions bo );
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H A D | tasserver.h | 100 void HostBattle( Battle::BattleOptions bo );
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H A D | iserver.cpp | 145 void Server::OpenBattle( Battle::BattleOptions bo ) in OpenBattle()
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H A D | tasserver.cpp | 370 void ServerImpl::HostBattle( Battle::BattleOptions bo ) in HostBattle()
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lslutils/ |
H A D | type_forwards.h | 26 struct BattleOptions;
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/dports/games/springlobby/springlobby-0.180/src/battlelist/ |
H A D | battlelistctrl.cpp | 81 const BattleOptions& opts = battle.GetBattleOptions(); in GetItemText()
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/dports/games/springlobby/springlobby-0.180/src/hosting/ |
H A D | hostbattledialog.cpp | 446 BattleOptions bo; in RunHostBattleDialog()
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