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Searched refs:Bgetenv (Results 1 – 9 of 9) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dcompat.h380 # define Bgetenv getenv macro
429 char *Bgetenv(const char *name);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dsdlayer.cpp417 if (!Bgetenv("EDUKE32_NO_XINPUT")) in sdlayer_sethints()
469 if ((argp = Bgetenv("EDUKE32_NO_OPENGL_FOG")) != NULL)
473 if (!Bgetenv("EDUKE32_NO_GL_THREADED_OPTIMIZATIONS"))
475 if (!Bgetenv("EDUKE32_NO_NVIDIA_THREADED_OPTIMIZATIONS"))
478 if (!Bgetenv("EDUKE32_NO_MESA_THREADED_OPTIMIZATIONS"))
H A Dbaselayer.cpp577 if ((argp = Bgetenv("EDUKE32_LOGSTDOUT")) == NULL || Bstrcasecmp(argp, "TRUE")) in maybe_redirect_outputs()
H A Dwinlayer.cpp372 if ((argp = Bgetenv("EDUKE32_NO_OPENGL_FOG")) != NULL) in WinMain()
374 if (Bgetenv("EDUKE32_NO_OPENGL_BLACKLIST") != NULL) in WinMain()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dcompat.c323 char *Bgetenv(const char *name) in Bgetenv() function
H A Dwinlayer.c393 if ((argp = Bgetenv("BUILD_LOGSTDOUT")) != NULL) in WinMain()
H A Dengine.c5373 if ((e = Bgetenv("BUILD_NOP6")) != NULL) in preinitengine()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dcompat.h574 #define Bgetenv getenv macro
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp6559 …if (!Bgetenv("SteamTenfoot") && (readSetup < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_… in app_main()