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Searched refs:Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DVObject_Blitters.h92 void Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip(UINT16* pBuffer, UINT32 uiDestPitchBYTES, U…
H A DVObject_Blitters.cc1560 void Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip(UINT16* pBuffer, UINT32 uiDestPitchBYTES, U… in Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/
H A Dchanges.md786 - (r391) Fix Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip(): The obscured parts of the sprite…
824 - (r140) Implement Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip().
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.cc1347Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip(pDestBuf, uiDestPitchBYTES, gpZBuffer, sZLevel,… in RenderTiles()