Searched refs:Blur_Samples_Min (Results 1 – 8 of 8) sorted by relevance
228 Blur_Samples_Min = 0; in Init()327 Blur_Samples_Min = src.Blur_Samples_Min; in operator =()
75 …int Blur_Samples_Min; // Minimum number of blur samples to take regardless of confidence… variable
229 Blur_Samples_Min = 0; in Init()334 Blur_Samples_Min = src.Blur_Samples_Min; in operator =()
91 …int Blur_Samples_Min; // Minimum number of blur samples to take regardless of confidence… variable
1087 if((nr >= camera.Blur_Samples_Min) && in TraceRayWithFocalBlur()
2055 New.Blur_Samples_Min = Parse_Float(); in Parse_Camera_Mods()2056 if (New.Blur_Samples_Min <= 0) in Parse_Camera_Mods()2063 New.Blur_Samples = New.Blur_Samples_Min; in Parse_Camera_Mods()2064 New.Blur_Samples_Min = 0; in Parse_Camera_Mods()2066 else if (New.Blur_Samples_Min > New.Blur_Samples) in Parse_Camera_Mods()
1031 if((nr >= camera.Blur_Samples_Min) && in TraceRayWithFocalBlur()
2221 New.Blur_Samples_Min = Parse_Float(); in Parse_Camera_Mods()2222 if (New.Blur_Samples_Min <= 0) in Parse_Camera_Mods()2229 New.Blur_Samples = New.Blur_Samples_Min; in Parse_Camera_Mods()2230 New.Blur_Samples_Min = 0; in Parse_Camera_Mods()2232 else if (New.Blur_Samples_Min > New.Blur_Samples) in Parse_Camera_Mods()