Searched refs:BondNum (Results 1 – 3 of 3) sorted by relevance
130 void DeleteBond(long BondNum);163 …inline bool GetBondSelectState(long BondNum) const {return ((BondNum<NumBonds)?Bonds[BondNum].GetS… in GetBondSelectState() argument164 inline void SetBondSelectState(long BondNum, bool state) in SetBondSelectState() argument165 {if (BondNum<NumBonds) Bonds[BondNum].SetSelectState(state);}; in SetBondSelectState()166 inline BondOrder GetBondOrder(long BondNum) const {return Bonds[BondNum].Order;}; in GetBondOrder() argument168 inline void SetBondOrder(long BondNum, BondOrder NewOrder) {Bonds[BondNum].Order = NewOrder;}; in SetBondOrder() argument
460 void Frame::DeleteBond(long BondNum) { in DeleteBond() argument461 if (BondNum < NumBonds) { in DeleteBond()463 for (long i=BondNum; i<NumBonds; i++) { in DeleteBond()
73 *BondNum, *AngleHAt1, *AngleHAt2, *AngleHAt3, *AngleHNum, member395 prm->BondNum = (int *) get(sizeof(int)* prm->Nbona); in readparm()611 &prm->BondAt1[i], &prm->BondAt2[i], &prm->BondNum[i]); in readparm()620 prm->BondNum[i] = buffer[3*i+2]; in readparm()