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Searched refs:BonkleCache (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsfx.cpp42 BONKLE *BonkleCache[256]; variable
49 BonkleCache[i] = &Bonkle[i]; in sfxInit()
175 pBonkle = BonkleCache[i]; in sfxPlay3DSound()
207 pBonkle = BonkleCache[nBonkles++]; in sfxPlay3DSound()
286 pBonkle = BonkleCache[i]; in sfxPlay3DSoundCP()
374 BONKLE *pBonkle = BonkleCache[i]; in sfxKillSoundInternal()
390 BonkleCache[i] = BonkleCache[--nBonkles]; in sfxKillSoundInternal()
391 BonkleCache[nBonkles] = pBonkle; in sfxKillSoundInternal()
400 BONKLE *pBonkle = BonkleCache[i]; in sfxKill3DSound()
423 BONKLE *pBonkle = BonkleCache[i]; in sfxKillSpriteSounds()
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H A Dsfx.h49 extern BONKLE* BonkleCache[256];