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Searched refs:BossUniqueState (Results 1 – 5 of 5) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dai.cpp479 BossUniqueState.Boss_hit_time = -F1_0*10; in ai_init_boss_for_ship()
587 BossUniqueState = {}; in init_ai_object()
611 BossUniqueState.Boss_dying_sound_playing = 0; in init_ai_objects()
612 BossUniqueState.Boss_dying = 0; in init_ai_objects()
2088 BossUniqueState.Last_gate_time = GameTime64; in create_gated_robot()
2340 BossUniqueState.Boss_dying = 1; in start_boss_death_sequence()
2579 if (!BossUniqueState.Boss_dying) { in do_d1_boss_stuff()
2589 BossUniqueState.Boss_hit_this_frame = 0; in do_d1_boss_stuff()
2597 if (BossUniqueState.Boss_hit_this_frame || in do_d1_boss_stuff()
4663 if (BossUniqueState.Boss_dying) { in do_ai_frame_all()
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H A Dmultibot.cpp105 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_can_move_robot() local
121 if (Robot_info[get_robot_id(objnum)].boss_flag && BossUniqueState.Boss_dying) in multi_can_move_robot()
927 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_explode_robot_sub() local
962 if (!BossUniqueState.Boss_dying) in multi_explode_robot_sub()
1099 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_do_boss_teleport() local
1123 BossUniqueState.Last_teleport_time = GameTime64; in multi_do_boss_teleport()
1145 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_do_boss_cloak() local
1160 BossUniqueState.Boss_hit_this_frame = 0; in multi_do_boss_cloak()
1162 BossUniqueState.Boss_hit_time = -F1_0*10; in multi_do_boss_cloak()
1164 BossUniqueState.Boss_cloak_start_time = GameTime64; in multi_do_boss_cloak()
H A Dcollide.cpp1449 auto &BossUniqueState = LevelUniqueObjectState.BossState; in apply_damage_to_robot() local
1453 BossUniqueState.Boss_hit_time = GameTime64; in apply_damage_to_robot()
1548 auto &BossUniqueState = LevelUniqueObjectState.BossState; in do_boss_weapon_collision() local
1569BossUniqueState.Last_gate_time = GameTime64 - GameUniqueState.Boss_gate_interval - 1; // Force all… in do_boss_weapon_collision()
1647 auto &BossUniqueState = LevelUniqueObjectState.BossState; in collide_robot_and_weapon() local
1661 BossUniqueState.Boss_hit_this_frame = 1; in collide_robot_and_weapon()
1663 BossUniqueState.Boss_hit_time = GameTime64; in collide_robot_and_weapon()
H A Dnewdemo.cpp857 auto &BossUniqueState = LevelUniqueObjectState.BossState; in nd_write_object() local
906 const auto Boss_cloak_start_time = BossUniqueState.Boss_cloak_start_time; in nd_write_object()
1725 auto &BossUniqueState = LevelUniqueObjectState.BossState; in newdemo_read_demo_start() local
1787 BossUniqueState.Boss_cloak_start_time = GameTime64; in newdemo_read_demo_start()
H A Dobject.cpp361 auto &BossUniqueState = LevelUniqueObjectState.BossState; in draw_polygon_object() local
455 cloak_duration = {BossUniqueState.Boss_cloak_start_time, Boss_cloak_duration}; in draw_polygon_object()