Searched refs:BossUniqueState (Results 1 – 5 of 5) sorted by relevance
479 BossUniqueState.Boss_hit_time = -F1_0*10; in ai_init_boss_for_ship()587 BossUniqueState = {}; in init_ai_object()611 BossUniqueState.Boss_dying_sound_playing = 0; in init_ai_objects()612 BossUniqueState.Boss_dying = 0; in init_ai_objects()2088 BossUniqueState.Last_gate_time = GameTime64; in create_gated_robot()2340 BossUniqueState.Boss_dying = 1; in start_boss_death_sequence()2579 if (!BossUniqueState.Boss_dying) { in do_d1_boss_stuff()2589 BossUniqueState.Boss_hit_this_frame = 0; in do_d1_boss_stuff()2597 if (BossUniqueState.Boss_hit_this_frame || in do_d1_boss_stuff()4663 if (BossUniqueState.Boss_dying) { in do_ai_frame_all()[all …]
105 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_can_move_robot() local121 if (Robot_info[get_robot_id(objnum)].boss_flag && BossUniqueState.Boss_dying) in multi_can_move_robot()927 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_explode_robot_sub() local962 if (!BossUniqueState.Boss_dying) in multi_explode_robot_sub()1099 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_do_boss_teleport() local1123 BossUniqueState.Last_teleport_time = GameTime64; in multi_do_boss_teleport()1145 auto &BossUniqueState = LevelUniqueObjectState.BossState; in multi_do_boss_cloak() local1160 BossUniqueState.Boss_hit_this_frame = 0; in multi_do_boss_cloak()1162 BossUniqueState.Boss_hit_time = -F1_0*10; in multi_do_boss_cloak()1164 BossUniqueState.Boss_cloak_start_time = GameTime64; in multi_do_boss_cloak()
1449 auto &BossUniqueState = LevelUniqueObjectState.BossState; in apply_damage_to_robot() local1453 BossUniqueState.Boss_hit_time = GameTime64; in apply_damage_to_robot()1548 auto &BossUniqueState = LevelUniqueObjectState.BossState; in do_boss_weapon_collision() local1569 …BossUniqueState.Last_gate_time = GameTime64 - GameUniqueState.Boss_gate_interval - 1; // Force all… in do_boss_weapon_collision()1647 auto &BossUniqueState = LevelUniqueObjectState.BossState; in collide_robot_and_weapon() local1661 BossUniqueState.Boss_hit_this_frame = 1; in collide_robot_and_weapon()1663 BossUniqueState.Boss_hit_time = GameTime64; in collide_robot_and_weapon()
857 auto &BossUniqueState = LevelUniqueObjectState.BossState; in nd_write_object() local906 const auto Boss_cloak_start_time = BossUniqueState.Boss_cloak_start_time; in nd_write_object()1725 auto &BossUniqueState = LevelUniqueObjectState.BossState; in newdemo_read_demo_start() local1787 BossUniqueState.Boss_cloak_start_time = GameTime64; in newdemo_read_demo_start()
361 auto &BossUniqueState = LevelUniqueObjectState.BossState; in draw_polygon_object() local455 cloak_duration = {BossUniqueState.Boss_cloak_start_time, Boss_cloak_duration}; in draw_polygon_object()