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Searched refs:Boss_invulnerable_matter (Results 1 – 8 of 8) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dai.h102 extern const boss_flags_t Boss_invulnerable_matter; // Set byte if boss is invulnerable to matter…
/dports/games/d2x/d2x-0.2.5/main/
H A Dai.h185 extern ubyte Boss_invulnerable_matter[NUM_D2_BOSSES]; // Set byte if boss is invulnerable to matt…
H A Dfireball.c167 if (Boss_invulnerable_matter[Robot_info[obj0p->id].boss_flag-BOSS_D2]) in object_create_explosion_sub()
H A Dai.c358 ubyte Boss_invulnerable_matter[NUM_D2_BOSSES] = {0,0,0,0,1,1, 1,0}; // Set byte if boss is invulner… variable
H A Dcollide.c1976 …} else if ((Weapon_info[weapon->id].matter && Boss_invulnerable_matter[d2_boss_index]) || (!Weapon… in do_boss_weapon_collision()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dfireball.cpp462 … if (robot_info.boss_flag >= BOSS_D2 && Boss_invulnerable_matter[robot_info.boss_flag - BOSS_D2]) in object_create_explosion_sub()
H A Dcollide.cpp1634 ? Boss_invulnerable_matter in do_boss_weapon_collision()
H A Dai.cpp217 const boss_flags_t Boss_invulnerable_matter{{0,0,0,0,1,1, 1,0}}; // Set byte if boss is invulnerabl… variable