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Searched refs:BounceSound (Results 1 – 15 of 15) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Physics.vc547 if (!bNoBounceSound && !bNoWallBounceSnd && (BounceSound || SightSound))
549 PlaySound(BounceSound ? BounceSound : SightSound, CHAN_VOICE);
630 if (!bNoBounceSound && (BounceSound || SightSound))
632 PlaySound(BounceSound ? BounceSound : SightSound, CHAN_VOICE);
904 if (!bNoBounceSound && (BounceSound || SightSound))
906 PlaySound(BounceSound ? BounceSound : SightSound, CHAN_VOICE);
959 if (!bNoBounceSound && (BounceSound || SightSound))
961 PlaySound(BounceSound ? BounceSound : SightSound, CHAN_VOICE);
H A DEntityEx.Head.vc148 name BounceSound;
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DPlayerState.h43 BounceSound = (1 << 2) enumerator
/dports/games/bzflag/bzflag-2.4.22/include/
H A DPlayerState.h43 BounceSound = (1 << 2) enumerator
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dsound.c635 BounceSound (void) in BounceSound() function
H A Dproto.h191 EXTERN void BounceSound (void);
H A Dinflu.c768 BounceSound (); in CheckInfluenceEnemyCollision()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DPlayer.cxx1382 if ((state.sounds & PlayerState::BounceSound) != 0) in doDeadReckoning()
H A DLocalPlayer.cxx806 addRemoteSound(PlayerState::BounceSound); in doUpdateMotion()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1130 FSoundIDNoInit BounceSound; variable
H A Dp_mobj.cpp272 << BounceSound in Serialize()
1413 S_Sound (this, CHAN_VOICE, BounceSound, 1, ATTN_IDLE); in PlayBounceSound()
4239 BounceSound.MarkUsed(); in MarkPrecacheSounds()
H A Dp_acs.cpp4406 case SOUND_Bounce: return actor->BounceSound; in GetActorSound()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DPlayer.cxx1382 if ((state.sounds & PlayerState::BounceSound) != 0) in doDeadReckoning()
H A DLocalPlayer.cxx806 addRemoteSound(PlayerState::BounceSound); in doUpdateMotion()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp689 defaults->BounceSound = str; in DEFINE_PROPERTY()