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Searched refs:BroadcastMsgToConnClients (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Network2Client.cpp181 if (!pParent->BroadcastMsgToConnClients(MkC4NetIOPacket(PID_Addr, C4PacketAddr(getID(), addr)))) in AddAddr()
222 pParent->BroadcastMsgToConnClients(Pkt); in SendAddresses()
402 bool C4Network2ClientList::BroadcastMsgToConnClients(const C4NetIOPacket &rPkt) in BroadcastMsgToConnClients() function in C4Network2ClientList
H A DC4GameControlNetwork.cpp56 …pNetwork->Clients.BroadcastMsgToConnClients(MkC4NetIOPacket(PID_ControlReq, C4PacketControlReq(iCo… in Init()
745 ::Network.Clients.BroadcastMsgToConnClients(Pkt); in CheckCompleteCtrl()
793 ::Network.Clients.BroadcastMsgToConnClients(MkC4NetIOPacket(PID_Control, *pComplete)); in PackCompleteCtrl()
H A DC4Network2Client.h169 bool BroadcastMsgToConnClients(const C4NetIOPacket &rPkt);