/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | compat.h | 356 # define Bstrrchr strrchr macro 414 char *Bstrrchr(const char *s, int c);
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | common.cpp | 514 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 562 char const * const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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H A D | m32common.cpp | 156 dot = Bstrrchr(buf, '.'); in taglab_load() 240 dot = Bstrrchr(buf, '.'); in taglab_save()
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H A D | blood.cpp | 1957 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | common.cpp | 486 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 534 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | compat.cpp | 139 char *slash = Bstrrchr(appdir, '\\'); in Bgetappdir() 254 char *p = Bstrrchr(cwd, '/'); in Bcanonicalisefilename()
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H A D | build.cpp | 266 const char *slash = Bstrrchr(fn, '/'); in getbasefn() 8329 slash = Bstrrchr(selectedboardfilename,'/'); in overheadeditor() 11164 char const * lastslash = (char const *)Bstrrchr(mapster32_fullpath, '/'); in test_map() 11166 char const * lastbackslash = (char const *)Bstrrchr(mapster32_fullpath, '\\'); in test_map()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | common.cpp | 560 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 613 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | common.cpp | 594 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 647 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | common.cpp | 980 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 1033 char const * const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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H A D | anim.cpp | 244 char const * dot = Bstrrchr(fn, '.'); in Anim_Play()
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H A D | cmdline.cpp | 784 k = Bstrrchr(c, '.'); in G_CheckCommandLine()
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H A D | m32common.cpp | 156 dot = Bstrrchr(buf, '.'); in taglab_load() 240 dot = Bstrrchr(buf, '.'); in taglab_save()
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H A D | screens.cpp | 2293 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreen() 2294 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreen()
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H A D | game.cpp | 5180 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported() 6148 dot = Bstrrchr(boardfilename,'.'); in G_Startup() 6149 slash = Bstrrchr(boardfilename,'/'); in G_Startup() 6150 if (!slash) slash = Bstrrchr(boardfilename,'\\'); in G_Startup()
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H A D | premap.cpp | 1793 if (NULL == (p = Bstrrchr(nameBuf, '.'))) in G_SetupFilenameBasedMusic()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | common.cpp | 1099 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements() 1153 char const * const origparentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
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H A D | cmdline.cpp | 751 k = Bstrrchr(c, '.'); in G_CheckCommandLine()
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H A D | anim.cpp | 280 char const * dot = Bstrrchr(fn, '.'); in Anim_Play()
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H A D | screens.cpp | 2452 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreen() 2453 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreen() 3034 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreenRRRA() 3035 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreenRRRA()
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H A D | m32common.cpp | 154 dot = Bstrrchr(buf, '.'); in taglab_load() 237 dot = Bstrrchr(buf, '.'); in taglab_save()
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H A D | game.cpp | 6943 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported() 7874 dot = Bstrrchr(boardfilename,'.'); in G_Startup() 7875 slash = Bstrrchr(boardfilename,'/'); in G_Startup() 7876 if (!slash) slash = Bstrrchr(boardfilename,'\\'); in G_Startup()
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H A D | premap.cpp | 2384 if (NULL == (p = Bstrrchr(nameBuf, '.'))) in G_SetupFilenameBasedMusic()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | compat.h | 554 #define Bstrrchr strrchr macro 1262 char *p = Bstrrchr(outbuf,'.');
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | compat.c | 224 char *Bstrrchr(const char *s, int c) in Bstrrchr() function
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