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Searched refs:Bstrrchr (Results 1 – 25 of 34) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dcompat.h356 # define Bstrrchr strrchr macro
414 char *Bstrrchr(const char *s, int c);
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcommon.cpp514 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
562 char const * const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
H A Dm32common.cpp156 dot = Bstrrchr(buf, '.'); in taglab_load()
240 dot = Bstrrchr(buf, '.'); in taglab_save()
H A Dblood.cpp1957 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dcommon.cpp486 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
534 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dcompat.cpp139 char *slash = Bstrrchr(appdir, '\\'); in Bgetappdir()
254 char *p = Bstrrchr(cwd, '/'); in Bcanonicalisefilename()
H A Dbuild.cpp266 const char *slash = Bstrrchr(fn, '/'); in getbasefn()
8329 slash = Bstrrchr(selectedboardfilename,'/'); in overheadeditor()
11164 char const * lastslash = (char const *)Bstrrchr(mapster32_fullpath, '/'); in test_map()
11166 char const * lastbackslash = (char const *)Bstrrchr(mapster32_fullpath, '\\'); in test_map()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dcommon.cpp560 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
613 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dcommon.cpp594 char* extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
647 char const* const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dcommon.cpp980 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
1033 char const * const parentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
H A Danim.cpp244 char const * dot = Bstrrchr(fn, '.'); in Anim_Play()
H A Dcmdline.cpp784 k = Bstrrchr(c, '.'); in G_CheckCommandLine()
H A Dm32common.cpp156 dot = Bstrrchr(buf, '.'); in taglab_load()
240 dot = Bstrrchr(buf, '.'); in taglab_save()
H A Dscreens.cpp2293 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreen()
2294 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreen()
H A Dgame.cpp5180 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported()
6148 dot = Bstrrchr(boardfilename,'.'); in G_Startup()
6149 slash = Bstrrchr(boardfilename,'/'); in G_Startup()
6150 if (!slash) slash = Bstrrchr(boardfilename,'\\'); in G_Startup()
H A Dpremap.cpp1793 if (NULL == (p = Bstrrchr(nameBuf, '.'))) in G_SetupFilenameBasedMusic()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dcommon.cpp1099 char * extension = Bstrrchr(testfn, '.'); in S_TryExtensionReplacements()
1153 char const * const origparentextension = Bstrrchr(origparent, '.'); in S_OpenAudio()
H A Dcmdline.cpp751 k = Bstrrchr(c, '.'); in G_CheckCommandLine()
H A Danim.cpp280 char const * dot = Bstrrchr(fn, '.'); in Anim_Play()
H A Dscreens.cpp2452 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreen()
2453 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreen()
3034 lastmapname = Bstrrchr(boardfilename, '\\'); in G_BonusScreenRRRA()
3035 if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); in G_BonusScreenRRRA()
H A Dm32common.cpp154 dot = Bstrrchr(buf, '.'); in taglab_load()
237 dot = Bstrrchr(buf, '.'); in taglab_save()
H A Dgame.cpp6943 const char *extension = Bstrrchr(name, '.'); in S_DefineAudioIfSupported()
7874 dot = Bstrrchr(boardfilename,'.'); in G_Startup()
7875 slash = Bstrrchr(boardfilename,'/'); in G_Startup()
7876 if (!slash) slash = Bstrrchr(boardfilename,'\\'); in G_Startup()
H A Dpremap.cpp2384 if (NULL == (p = Bstrrchr(nameBuf, '.'))) in G_SetupFilenameBasedMusic()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dcompat.h554 #define Bstrrchr strrchr macro
1262 char *p = Bstrrchr(outbuf,'.');
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dcompat.c224 char *Bstrrchr(const char *s, int c) in Bstrrchr() function

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