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Searched refs:BuildShaderStateConfig (Results 1 – 24 of 24) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_utils.c57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
H A Dg_local.h493 const char *BuildShaderStateConfig( void );
H A Dg_main.c327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_utils.c57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
H A Dg_local.h493 const char *BuildShaderStateConfig( void );
H A Dg_main.c327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
/dports/games/evq3/evq3/code/game/
H A Dg_utils.c57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
H A Dg_local.h493 const char *BuildShaderStateConfig( void );
H A Dg_main.c327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_utils.c57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
H A Dg_local.h493 const char *BuildShaderStateConfig( void );
H A Dg_main.c327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_utils.c68 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
H A Dg_local.h849 const char *BuildShaderStateConfig( void );
H A Dg_main.c970 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_RemapTeamShaders()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_utils.c68 const char *BuildShaderStateConfig( void ) { in BuildShaderStateConfig() function
258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
H A Dg_local.h816 const char *BuildShaderStateConfig( void );
H A Dg_funcs.h220 {"BuildShaderStateConfig", (byte *)BuildShaderStateConfig},
H A Dg_main.c949 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_RemapTeamShaders()
H A Dg_func_decs.h220 extern const char * BuildShaderStateConfig ( void ) ;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c64 const char *BuildShaderStateConfig( void ) in BuildShaderStateConfig() function
276 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig( ) ); in G_UseTargets()
H A Dg_local.h717 const char *BuildShaderStateConfig( void );
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_utils.c60 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function
585 trap->SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets2()
H A Dg_local.h1142 const char *BuildShaderStateConfig(void);