/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_utils.c | 57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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H A D | g_local.h | 493 const char *BuildShaderStateConfig( void );
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H A D | g_main.c | 327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_utils.c | 57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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H A D | g_local.h | 493 const char *BuildShaderStateConfig( void );
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H A D | g_main.c | 327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_utils.c | 57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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H A D | g_local.h | 493 const char *BuildShaderStateConfig( void );
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H A D | g_main.c | 327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_utils.c | 57 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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H A D | g_local.h | 493 const char *BuildShaderStateConfig( void );
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H A D | g_main.c | 327 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_RemapTeamShaders()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_utils.c | 68 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
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H A D | g_local.h | 849 const char *BuildShaderStateConfig( void );
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H A D | g_main.c | 970 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_RemapTeamShaders()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_utils.c | 68 const char *BuildShaderStateConfig( void ) { in BuildShaderStateConfig() function 258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
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H A D | g_local.h | 816 const char *BuildShaderStateConfig( void );
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H A D | g_funcs.h | 220 {"BuildShaderStateConfig", (byte *)BuildShaderStateConfig},
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H A D | g_main.c | 949 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_RemapTeamShaders()
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H A D | g_func_decs.h | 220 extern const char * BuildShaderStateConfig ( void ) ;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_utils.c | 64 const char *BuildShaderStateConfig( void ) in BuildShaderStateConfig() function 276 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig( ) ); in G_UseTargets()
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H A D | g_local.h | 717 const char *BuildShaderStateConfig( void );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_utils.c | 60 const char *BuildShaderStateConfig(void) { in BuildShaderStateConfig() function 585 trap->SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets2()
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H A D | g_local.h | 1142 const char *BuildShaderStateConfig(void);
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