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Searched refs:BulletSpeed (Results 1 – 10 of 10) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DWeaponModels.cc130 BulletSpeed, in deserialize()
162 BulletSpeed, in deserialize()
197 BulletSpeed, in deserialize()
232 BulletSpeed, in deserialize()
264 BulletSpeed, in deserialize()
296 BulletSpeed, in deserialize()
331 BulletSpeed, in deserialize()
366 BulletSpeed, in deserialize()
437 BulletSpeed, in deserialize()
457 BulletSpeed, in deserialize()
[all …]
H A DWeaponModels.h107 uint8_t BulletSpeed,
127 uint8_t BulletSpeed,
150 uint8_t BulletSpeed,
172 uint8_t BulletSpeed,
191 uint8_t BulletSpeed,
210 uint8_t BulletSpeed,
232 uint8_t BulletSpeed,
254 uint8_t BulletSpeed,
317 uint8_t BulletSpeed,
333 uint8_t BulletSpeed,
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MoltenMonarch.ocs/System.ocg/
H A DKing_Musket.c11 this.BulletSpeed = [240, 270]; in MakeKingSize()
22 this.BulletSpeed = [196, 204]; in MakeNormalSize()
H A DKing_MusketBullet.c27 if (speed > Blunderbuss.BulletSpeed[1]) in Launch()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Danimate.c167 static float BulletSpeed = 0.0; in animate_autogun() local
172 BulletSpeed = ItemMap[weapon_item_type].weapon_bullet_speed; in animate_autogun()
222 CurBullet->speed.x = -BulletSpeed; in animate_autogun()
228 CurBullet->speed.x = BulletSpeed; in animate_autogun()
233 CurBullet->speed.y = -BulletSpeed; in animate_autogun()
239 CurBullet->speed.y = BulletSpeed; in animate_autogun()
/dports/games/violetland/violetland-0.5/src/game/
H A DWeapon.cpp16 BulletSpeed = 3; in Weapon()
60 newBullet->Speed = BulletSpeed; in fire()
H A DWeapon.h49 float BulletSpeed; variable
H A DWeaponManager.cpp78 in >> weapon->BulletSpeed; in WeaponManager()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/
H A DScript.c176 …letSpread, this.BulletSpread), RandomX(-1, 1), RandomX(this.BulletSpeed[0], this.BulletSpeed[1]), … in FireWeapon()
253 local BulletSpeed = [196, 204]; variable
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dinflu.c810 float BulletSpeed = Bulletmap[guntype].speed; in FireBullet() local
877 CurBullet->speed.x *= BulletSpeed; in FireBullet()
878 CurBullet->speed.y *= BulletSpeed; in FireBullet()
882 CurBullet->pos.x += 0.5 * (CurBullet->speed.x/BulletSpeed); in FireBullet()
883 CurBullet->pos.y += 0.5 * (CurBullet->speed.y/BulletSpeed); in FireBullet()