Searched refs:BulletSpeed (Results 1 – 10 of 10) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | WeaponModels.cc | 130 BulletSpeed, in deserialize() 162 BulletSpeed, in deserialize() 197 BulletSpeed, in deserialize() 232 BulletSpeed, in deserialize() 264 BulletSpeed, in deserialize() 296 BulletSpeed, in deserialize() 331 BulletSpeed, in deserialize() 366 BulletSpeed, in deserialize() 437 BulletSpeed, in deserialize() 457 BulletSpeed, in deserialize() [all …]
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H A D | WeaponModels.h | 107 uint8_t BulletSpeed, 127 uint8_t BulletSpeed, 150 uint8_t BulletSpeed, 172 uint8_t BulletSpeed, 191 uint8_t BulletSpeed, 210 uint8_t BulletSpeed, 232 uint8_t BulletSpeed, 254 uint8_t BulletSpeed, 317 uint8_t BulletSpeed, 333 uint8_t BulletSpeed, [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MoltenMonarch.ocs/System.ocg/ |
H A D | King_Musket.c | 11 this.BulletSpeed = [240, 270]; in MakeKingSize() 22 this.BulletSpeed = [196, 204]; in MakeNormalSize()
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H A D | King_MusketBullet.c | 27 if (speed > Blunderbuss.BulletSpeed[1]) in Launch()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | animate.c | 167 static float BulletSpeed = 0.0; in animate_autogun() local 172 BulletSpeed = ItemMap[weapon_item_type].weapon_bullet_speed; in animate_autogun() 222 CurBullet->speed.x = -BulletSpeed; in animate_autogun() 228 CurBullet->speed.x = BulletSpeed; in animate_autogun() 233 CurBullet->speed.y = -BulletSpeed; in animate_autogun() 239 CurBullet->speed.y = BulletSpeed; in animate_autogun()
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/dports/games/violetland/violetland-0.5/src/game/ |
H A D | Weapon.cpp | 16 BulletSpeed = 3; in Weapon() 60 newBullet->Speed = BulletSpeed; in fire()
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H A D | Weapon.h | 49 float BulletSpeed; variable
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H A D | WeaponManager.cpp | 78 in >> weapon->BulletSpeed; in WeaponManager()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/ |
H A D | Script.c | 176 …letSpread, this.BulletSpread), RandomX(-1, 1), RandomX(this.BulletSpeed[0], this.BulletSpeed[1]), … in FireWeapon() 253 local BulletSpeed = [196, 204]; variable
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | influ.c | 810 float BulletSpeed = Bulletmap[guntype].speed; in FireBullet() local 877 CurBullet->speed.x *= BulletSpeed; in FireBullet() 878 CurBullet->speed.y *= BulletSpeed; in FireBullet() 882 CurBullet->pos.x += 0.5 * (CurBullet->speed.x/BulletSpeed); in FireBullet() 883 CurBullet->pos.y += 0.5 * (CurBullet->speed.y/BulletSpeed); in FireBullet()
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