Searched refs:Bulletmap (Results 1 – 9 of 9) sorted by relevance
/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | init.c | 156 if ( Bulletmap == NULL ) in Get_Bullet_Data() 159 Bulletmap = MyMalloc ( size * (Number_Of_Bullet_Types + 1) + 1 ); in Get_Bullet_Data() 178 &Bulletmap[BulletIndex].recharging_time); in Get_Bullet_Data() 182 &Bulletmap[BulletIndex].speed); in Get_Bullet_Data() 186 &Bulletmap[BulletIndex].damage); in Get_Bullet_Data() 195 &Bulletmap[BulletIndex].blast); in Get_Bullet_Data() 221 Bulletmap[i].speed *= bullet_speed_calibrator; in Get_Bullet_Data() 222 Bulletmap[i].damage *= bullet_damage_calibrator; in Get_Bullet_Data() 888 Bulletmap=NULL; // That will cause the memory to be allocated later in InitFreedroid()
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H A D | bullet.c | 124 for ( i=0 ; i < Bulletmap[ CurBullet->type ].phases ; i++ ) in DeleteBullet() 323 AllEnemys[i].energy -= Bulletmap[FLASH].damage; in CheckBulletCollisions() 332 Me.energy -= Bulletmap[FLASH].damage ; in CheckBulletCollisions() 380 Me.energy -= Bulletmap[CurBullet->type].damage; /* Energie verlieren */ in CheckBulletCollisions() 400 AllEnemys[i].energy -= Bulletmap[CurBullet->type].damage; in CheckBulletCollisions()
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H A D | view.c | 519 …PhaseOfBullet = (CurBullet->time_in_seconds * Bulletmap[ CurBullet->type ].phase_changes_per_secon… in PutBullet() 521 PhaseOfBullet = PhaseOfBullet % Bulletmap[CurBullet->type].phases ; in PutBullet() 535 for ( i=0; i<Bulletmap[ CurBullet->type ].phases ; i++ ) in PutBullet() 538 …rotozoomSurface( Bulletmap[CurBullet->type].SurfacePointer[ i ] , CurBullet->angle , 1.0 , FALSE ); in PutBullet() 556 …tmp = rotozoomSurface( Bulletmap[CurBullet->type].SurfacePointer[ PhaseOfBullet ] , CurBullet->ang… in PutBullet()
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H A D | enemy.c | 709 CurBullet->speed.x = Bulletmap[guntype].speed; in AttackInfluence() 720 CurBullet->speed.y = Bulletmap[guntype].speed; in AttackInfluence() 737 (CurBullet->speed.x) / fabsf (Bulletmap[guntype].speed) * 0.5; in AttackInfluence() 739 (CurBullet->speed.y) / fabsf (Bulletmap[guntype].speed) * 0.5; in AttackInfluence() 743 ThisRobot->firewait = Bulletmap[Druidmap[ThisRobot->type].gun].recharging_time ; in AttackInfluence()
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H A D | graphics.c | 523 …ReadValueFromString (ReadPointer, "we will use number of phases=", "%d", &Bulletmap[BulletIndex].p… in LoadThemeConfigurationFile() 525 &Bulletmap[BulletIndex].phase_changes_per_second); in LoadThemeConfigurationFile() 626 for (col = 0; col < Bulletmap[line].phases; col ++) in InitPictures() 628 FreeIfUsed (Bulletmap[line].SurfacePointer[col]); in InitPictures() 629 Bulletmap[line].SurfacePointer[col] = Load_Block (NULL, line, col, &OrigBlock_Rect, 0); in InitPictures() 1206 for (col = 0; col < Bulletmap[line].phases; col ++) in ScaleGraphics() 1207 ScalePic( &Bulletmap[line].SurfacePointer[col], scale); in ScaleGraphics()
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H A D | vars.h | 171 Bulletspec Bulletmap; variable
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H A D | global.h | 90 EXTERN Bulletspec Bulletmap; variable
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H A D | influ.c | 810 float BulletSpeed = Bulletmap[guntype].speed; in FireBullet() 818 Me.firewait = Bulletmap[guntype].recharging_time; in FireBullet()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/ |
H A D | ChangeLog | 5445 Bulletmap).
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