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Searched refs:Bulletmap (Results 1 – 9 of 9) sorted by relevance

/dports/games/freedroid/freedroid-1.0.2/src/
H A Dinit.c156 if ( Bulletmap == NULL ) in Get_Bullet_Data()
159 Bulletmap = MyMalloc ( size * (Number_Of_Bullet_Types + 1) + 1 ); in Get_Bullet_Data()
178 &Bulletmap[BulletIndex].recharging_time); in Get_Bullet_Data()
182 &Bulletmap[BulletIndex].speed); in Get_Bullet_Data()
186 &Bulletmap[BulletIndex].damage); in Get_Bullet_Data()
195 &Bulletmap[BulletIndex].blast); in Get_Bullet_Data()
221 Bulletmap[i].speed *= bullet_speed_calibrator; in Get_Bullet_Data()
222 Bulletmap[i].damage *= bullet_damage_calibrator; in Get_Bullet_Data()
888 Bulletmap=NULL; // That will cause the memory to be allocated later in InitFreedroid()
H A Dbullet.c124 for ( i=0 ; i < Bulletmap[ CurBullet->type ].phases ; i++ ) in DeleteBullet()
323 AllEnemys[i].energy -= Bulletmap[FLASH].damage; in CheckBulletCollisions()
332 Me.energy -= Bulletmap[FLASH].damage ; in CheckBulletCollisions()
380 Me.energy -= Bulletmap[CurBullet->type].damage; /* Energie verlieren */ in CheckBulletCollisions()
400 AllEnemys[i].energy -= Bulletmap[CurBullet->type].damage; in CheckBulletCollisions()
H A Dview.c519 …PhaseOfBullet = (CurBullet->time_in_seconds * Bulletmap[ CurBullet->type ].phase_changes_per_secon… in PutBullet()
521 PhaseOfBullet = PhaseOfBullet % Bulletmap[CurBullet->type].phases ; in PutBullet()
535 for ( i=0; i<Bulletmap[ CurBullet->type ].phases ; i++ ) in PutBullet()
538 …rotozoomSurface( Bulletmap[CurBullet->type].SurfacePointer[ i ] , CurBullet->angle , 1.0 , FALSE ); in PutBullet()
556 …tmp = rotozoomSurface( Bulletmap[CurBullet->type].SurfacePointer[ PhaseOfBullet ] , CurBullet->ang… in PutBullet()
H A Denemy.c709 CurBullet->speed.x = Bulletmap[guntype].speed; in AttackInfluence()
720 CurBullet->speed.y = Bulletmap[guntype].speed; in AttackInfluence()
737 (CurBullet->speed.x) / fabsf (Bulletmap[guntype].speed) * 0.5; in AttackInfluence()
739 (CurBullet->speed.y) / fabsf (Bulletmap[guntype].speed) * 0.5; in AttackInfluence()
743 ThisRobot->firewait = Bulletmap[Druidmap[ThisRobot->type].gun].recharging_time ; in AttackInfluence()
H A Dgraphics.c523 …ReadValueFromString (ReadPointer, "we will use number of phases=", "%d", &Bulletmap[BulletIndex].p… in LoadThemeConfigurationFile()
525 &Bulletmap[BulletIndex].phase_changes_per_second); in LoadThemeConfigurationFile()
626 for (col = 0; col < Bulletmap[line].phases; col ++) in InitPictures()
628 FreeIfUsed (Bulletmap[line].SurfacePointer[col]); in InitPictures()
629 Bulletmap[line].SurfacePointer[col] = Load_Block (NULL, line, col, &OrigBlock_Rect, 0); in InitPictures()
1206 for (col = 0; col < Bulletmap[line].phases; col ++) in ScaleGraphics()
1207 ScalePic( &Bulletmap[line].SurfacePointer[col], scale); in ScaleGraphics()
H A Dvars.h171 Bulletspec Bulletmap; variable
H A Dglobal.h90 EXTERN Bulletspec Bulletmap; variable
H A Dinflu.c810 float BulletSpeed = Bulletmap[guntype].speed; in FireBullet()
818 Me.firewait = Bulletmap[guntype].recharging_time; in FireBullet()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog5445 Bulletmap).