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Searched refs:BurnStateSave (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dstated.cpp43 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto()
177 nRet = BurnStateSave(szChoice, 1); in StatedSave()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dstated.cpp43 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto()
177 nRet = BurnStateSave(szChoice, 1); in StatedSave()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dstated.cpp34 nRet = BurnStateSave(szName, 1); // Save ram in QuickState()
H A Drun.cpp71 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/macos/
H A Dmain.cpp89 BurnStateSave(temp, 0); in MainEnd()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/pi/
H A Drun_pi.cpp221 BurnStateSave(temp, 0); in SaveNVRAM()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dburner.h191 INT32 BurnStateSave(TCHAR* szName, INT32 bAll);
H A Dstate.cpp418 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/
H A Dretro_memory.cpp322 BurnStateSave(convert_save_path, 1); in retro_unserialize()
H A Dlibretro.cpp1045 if (is_neogeo_game && BurnStateSave(g_autofs_path, 0) == 0 && path_is_valid(g_autofs_path)) in retro_reset()
1930 if (BurnStateSave(g_autofs_path, 0) == 0 && path_is_valid(g_autofs_path)) in retro_unload_game()
2256 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dburner.h229 INT32 BurnStateSave(TCHAR* szName, INT32 bAll);
H A Dstate.cpp419 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
H A Dluaengine.cpp1569 BurnStateSave(_AtoT(filename), 1); in savestate_save()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/
H A Dlibretro.cpp1326 BurnStateSave(g_autofs_path, 0); in retro_unload_game()
1658 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function