Searched refs:BurnStateSave (Results 1 – 14 of 14) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/ |
H A D | stated.cpp | 43 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto() 177 nRet = BurnStateSave(szChoice, 1); in StatedSave()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/ |
H A D | stated.cpp | 43 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto() 177 nRet = BurnStateSave(szChoice, 1); in StatedSave()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | stated.cpp | 34 nRet = BurnStateSave(szName, 1); // Save ram in QuickState()
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H A D | run.cpp | 71 nRet = BurnStateSave(szName, bDrvSaveAll); // Save ram in StatedAuto()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/macos/ |
H A D | main.cpp | 89 BurnStateSave(temp, 0); in MainEnd()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/pi/ |
H A D | run_pi.cpp | 221 BurnStateSave(temp, 0); in SaveNVRAM()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/ |
H A D | burner.h | 191 INT32 BurnStateSave(TCHAR* szName, INT32 bAll);
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H A D | state.cpp | 418 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/ |
H A D | retro_memory.cpp | 322 BurnStateSave(convert_save_path, 1); in retro_unserialize()
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H A D | libretro.cpp | 1045 if (is_neogeo_game && BurnStateSave(g_autofs_path, 0) == 0 && path_is_valid(g_autofs_path)) in retro_reset() 1930 if (BurnStateSave(g_autofs_path, 0) == 0 && path_is_valid(g_autofs_path)) in retro_unload_game() 2256 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/ |
H A D | burner.h | 229 INT32 BurnStateSave(TCHAR* szName, INT32 bAll);
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H A D | state.cpp | 419 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
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H A D | luaengine.cpp | 1569 BurnStateSave(_AtoT(filename), 1); in savestate_save()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/ |
H A D | libretro.cpp | 1326 BurnStateSave(g_autofs_path, 0); in retro_unload_game() 1658 INT32 BurnStateSave(TCHAR* szName, INT32 bAll) in BurnStateSave() function
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