Searched refs:BvToColorIndex (Results 1 – 7 of 7) sorted by relevance
239 Vec3f color = sd->indexToColor(BvToColorIndex(bV))*0.75f; // see ZoneArray.cpp:L490 in draw()248 …sd->drawPointSource(&painter, vf, rcMag, sd->indexToColor(BvToColorIndex(bV)), true, qMin(1.0f, 1.… in draw()260 unsigned char Quasar::BvToColorIndex(float b_v) in BvToColorIndex() function in Quasar
116 unsigned char BvToColorIndex(float b_v);
1262 unsigned char BvToColorIndex(double b_v) { in BvToColorIndex() function1284 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()1302 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()1331 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()
1263 unsigned char BvToColorIndex(double b_v) { in BvToColorIndex() function1285 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()1303 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()1332 s.b_v = BvToColorIndex(b_v); // 0..127: 7 Bit unsigned in add()
1040 static unsigned char BvToColorIndex(double bV);
618 unsigned char SolarSystem::BvToColorIndex(double bV) in BvToColorIndex() function in SolarSystem981 color = skyDrawer->indexToColor(BvToColorIndex(bV))*0.75f; // see ZoneArray.cpp:L490 in loadPlanets()