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Searched refs:C4ControlSet (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Control.h110 class C4ControlSet : public C4ControlPacket // sync, lobby
113 C4ControlSet() = default;
114 C4ControlSet(C4CtrlValueType eValType, int32_t iData) in C4ControlSet() function
H A DC4Teams.cpp781 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_TeamDistribution, eNewTeamDist), CDT_Sync); in SendSetTeamDist()
823 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_TeamColors, fEnabled), CDT_Sync); in SendSetTeamColors()
H A DC4GameControl.cpp372 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_ControlRate, iBy), CDT_Decide); in AdjustControlRate()
H A DC4Control.cpp145 void C4ControlSet::Execute() const in Execute()
211 void C4ControlSet::CompileFunc(StdCompiler *pComp) in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4MessageInput.cpp610 new C4ControlSet(C4CVT_MaxPlayer, atoi(pCmdPar+10)), in ProcessCommand()
717 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_DisableDebug, 0), CDT_Decide); in ProcessCommand()
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Packet2.cpp111 … false, true, 0, PKT_UNPACK(C4ControlSet) },