Searched refs:C4ControlSet (Results 1 – 6 of 6) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4Control.h | 110 class C4ControlSet : public C4ControlPacket // sync, lobby 113 C4ControlSet() = default; 114 C4ControlSet(C4CtrlValueType eValType, int32_t iData) in C4ControlSet() function
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H A D | C4Teams.cpp | 781 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_TeamDistribution, eNewTeamDist), CDT_Sync); in SendSetTeamDist() 823 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_TeamColors, fEnabled), CDT_Sync); in SendSetTeamColors()
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H A D | C4GameControl.cpp | 372 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_ControlRate, iBy), CDT_Decide); in AdjustControlRate()
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H A D | C4Control.cpp | 145 void C4ControlSet::Execute() const in Execute() 211 void C4ControlSet::CompileFunc(StdCompiler *pComp) in CompileFunc()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4MessageInput.cpp | 610 new C4ControlSet(C4CVT_MaxPlayer, atoi(pCmdPar+10)), in ProcessCommand() 717 ::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_DisableDebug, 0), CDT_Decide); in ProcessCommand()
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/dports/games/openclonk/openclonk-release-8.1-src/src/network/ |
H A D | C4Packet2.cpp | 111 … false, true, 0, PKT_UNPACK(C4ControlSet) },
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