Searched refs:C4D_IgnoreFoW (Results 1 – 10 of 10) sorted by relevance
90 SetCategory(C4D_StaticBack | C4D_IgnoreFoW | C4D_Foreground | C4D_Parallax); in StartAim()96 SetCategory(C4D_StaticBack | C4D_IgnoreFoW); in StartAim()
93 arrow->SetCategory(C4D_IgnoreFoW | C4D_Foreground | C4D_Parallax); in TutArrowShowGUIPos()124 arrow->SetCategory(C4D_IgnoreFoW | C4D_Foreground | C4D_Parallax); in TutArrowShowGUITarget()
162 SetCategory(C4D_StaticBack | C4D_IgnoreFoW | C4D_Foreground | C4D_Parallax); in MakeHUDElement()
488 if (TargetObject && FogOfWar && !(TargetObject->Category & C4D_IgnoreFoW)) TargetObject = nullptr; in UpdateCursorTarget()651 if (fAllowDrag && DownTarget && (!FogOfWar || (DownTarget->Category & C4D_IgnoreFoW))) in DragNone()802 if (!Scrolling && (!TargetObject || !(TargetObject->Category & C4D_IgnoreFoW))) in UpdateFogOfWar()
166 obj->SetCategory(C4D_StaticBack | C4D_IgnoreFoW | C4D_Foreground | C4D_Parallax); in MakeHUDElement()
55 C4D_IgnoreFoW = 1<<17, variable
207 { "C4D_IgnoreFoW", C4D_IgnoreFoW }, in CompileFunc()
2383 { "C4D_IgnoreFoW" ,C4V_Int, C4D_IgnoreFoW},
1948 if(pOldFoW && (Category & C4D_IgnoreFoW)) in Draw()
21130 msgid "C4D_IgnoreFoW"21131 msgstr "C4D_IgnoreFoW"