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Searched refs:CAVE_MNLT (Results 1 – 3 of 3) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dcave.c1108 if (((c_ptr->info & (CAVE_GLOW | CAVE_MNLT)) in note_spot()
2232 if ((info & (CAVE_GLOW | CAVE_MNLT)) || (pc_ptr->player & (GRID_LITE))) in update_view()
2245 if (!(area(xx, yy)->info & (CAVE_GLOW | CAVE_MNLT))) in update_view()
2355 if (c_ptr->info & (CAVE_MNLT)) return; in mon_lite_hack()
2421 c_ptr->info |= CAVE_MNLT; in mon_lite_hack()
2473 c_ptr->info &= ~(CAVE_MNLT); in update_mon_lite()
2503 c_ptr->info &= ~(CAVE_MNLT); in update_mon_lite()
2694 if (!(c_ptr->info & CAVE_MNLT)) in update_mon_lite()
2771 c_ptr->info &= ~(CAVE_MNLT); in clear_mon_lite()
H A Dmaid-grf.c2061 bool lite = (c_ptr->info & CAVE_MNLT) || (player & GRID_LITE); in map_info()
H A Ddefines.h2421 #define CAVE_MNLT 0x20 /* Illuminated by monster */ macro