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Searched refs:CC_MOVI (Results 1 – 18 of 18) sorted by relevance

/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/deps/lightning/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/deps/lightning/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
/dports/devel/lightning/lightning-2.1.3/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/deps/lightning/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-paraLLEl/lightning/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/deps/lightning/lib/
H A Djit_arm-vfp.c1567 CC_MOVI(c0, r0, 0); in _vcmp01_x()
1568 CC_MOVI(c1, r0, 1); in _vcmp01_x()
1608 CC_MOVI(cc, r0, 0); in _vcmp10_x()
1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi()
1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi()
1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi()
1708 CC_MOVI(cc, r0, 1); in dopi()
1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi()
1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi()
1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
H A Djit_arm-cpu.c406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro
407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im)
2474 CC_MOVI(ct, r0, 1); in _ccr()
2475 CC_MOVI(cf, r0, 0); in _ccr()
2524 CC_MOVI(ct, r0, 1); in _cci()
2525 CC_MOVI(cf, r0, 0); in _cci()
2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner()
2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
H A Djit_arm-swf.c931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff()
992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd()
1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_()
1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()