/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/deps/lightning/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/deps/lightning/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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/dports/devel/lightning/lightning-2.1.3/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/deps/lightning/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-paraLLEl/lightning/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/deps/lightning/lib/ |
H A D | jit_arm-vfp.c | 1567 CC_MOVI(c0, r0, 0); in _vcmp01_x() 1568 CC_MOVI(c1, r0, 1); in _vcmp01_x() 1608 CC_MOVI(cc, r0, 0); in _vcmp10_x() 1664 CC_MOVI(ARM_CC_NE, r0, 0); in dopi() 1665 CC_MOVI(ARM_CC_EQ, r0, 1); in dopi() 1666 CC_MOVI(ARM_CC_VS, r0, 1); in dopi() 1708 CC_MOVI(cc, r0, 1); in dopi() 1753 CC_MOVI(ARM_CC_NE, r0, 1); in dopi() 1754 CC_MOVI(ARM_CC_EQ, r0, 0); in dopi() 1755 CC_MOVI(ARM_CC_VS, r0, 0); in dopi()
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H A D | jit_arm-cpu.c | 406 # define CC_MOVI(cc,rd,im) corri(cc,ARM_MOV|ARM_I,0,rd,im) macro 407 # define MOVI(rd,im) CC_MOVI(ARM_CC_AL,rd,im) 2474 CC_MOVI(ct, r0, 1); in _ccr() 2475 CC_MOVI(cf, r0, 0); in _ccr() 2524 CC_MOVI(ct, r0, 1); in _cci() 2525 CC_MOVI(cf, r0, 0); in _cci() 2536 CC_MOVI(ARM_CC_NE, r0, 1); in _ner() 2562 CC_MOVI(ARM_CC_NE, r0, 1); in _nei()
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H A D | jit_arm-swf.c | 931 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff() 992 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd() 1055 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iunff_() 1108 CC_MOVI(ARM_CC_NE, r0, 1); in _swf_iundd_()
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