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Searched refs:CD_FPS (Results 1 – 25 of 58) sorted by relevance

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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dcdrom.h53 #define CD_FPS 75 macro
56 *(F) = value%CD_FPS; \
57 value /= CD_FPS; \
62 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/include/
H A DSDL.h54 #define CD_FPS 75 macro
57 *(F) = value%CD_FPS; \
58 value /= CD_FPS; \
63 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_cdrom.h86 #define CD_FPS 75 macro
89 *(F) = value%CD_FPS; \
90 value /= CD_FPS; \
95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_cdrom.h67 #define CD_FPS 75 macro
71 *(F) = value % CD_FPS; \
72 value /= CD_FPS; \
78 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_cdrom.h86 #define CD_FPS 75 macro
89 *(F) = value%CD_FPS; \
90 value /= CD_FPS; \
95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_cdrom.h102 #define CD_FPS 75 macro
105 *(F) = value % CD_FPS; \
106 value /= CD_FPS; \
112 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_cdrom.h96 #define CD_FPS 75 macro
99 *(F) = value%CD_FPS; \
100 value /= CD_FPS; \
105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/cube/cube_source/include/
H A DSDL_cdrom.h86 #define CD_FPS 75 macro
89 *(F) = value%CD_FPS; \
90 value /= CD_FPS; \
95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_cdrom.h82 #define CD_FPS 75 macro
85 *(F) = value%CD_FPS; \
86 value /= CD_FPS; \
91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_cdrom.h102 #define CD_FPS 75 macro
105 *(F) = value % CD_FPS; \
106 value /= CD_FPS; \
112 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))

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