/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/ |
H A D | cdrom.h | 53 #define CD_FPS 75 macro 56 *(F) = value%CD_FPS; \ 57 value /= CD_FPS; \ 62 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/include/ |
H A D | SDL.h | 54 #define CD_FPS 75 macro 57 *(F) = value%CD_FPS; \ 58 value /= CD_FPS; \ 63 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_cdrom.h | 86 #define CD_FPS 75 macro 89 *(F) = value%CD_FPS; \ 90 value /= CD_FPS; \ 95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_cdrom.h | 67 #define CD_FPS 75 macro 71 *(F) = value % CD_FPS; \ 72 value /= CD_FPS; \ 78 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_cdrom.h | 86 #define CD_FPS 75 macro 89 *(F) = value%CD_FPS; \ 90 value /= CD_FPS; \ 95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_cdrom.h | 102 #define CD_FPS 75 macro 105 *(F) = value % CD_FPS; \ 106 value /= CD_FPS; \ 112 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_cdrom.h | 96 #define CD_FPS 75 macro 99 *(F) = value%CD_FPS; \ 100 value /= CD_FPS; \ 105 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/cube/cube_source/include/ |
H A D | SDL_cdrom.h | 86 #define CD_FPS 75 macro 89 *(F) = value%CD_FPS; \ 90 value /= CD_FPS; \ 95 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_cdrom.h | 82 #define CD_FPS 75 macro 85 *(F) = value%CD_FPS; \ 86 value /= CD_FPS; \ 91 #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_cdrom.h | 102 #define CD_FPS 75 macro 105 *(F) = value % CD_FPS; \ 106 value /= CD_FPS; \ 112 #define MSF_TO_FRAMES(M, S, F) ((M) * 60 * CD_FPS + (S) * CD_FPS + (F))
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