Searched refs:CDeity (Results 1 – 11 of 11) sorted by relevance
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/religion/ |
H A D | deity.cpp | 54 std::vector<CDeity *> CDeity::Deities; 55 std::map<std::string, CDeity *> CDeity::DeitiesByIdent; 56 std::map<const CUpgrade *, CDeity *> CDeity::DeitiesByUpgrade; 70 CDeity *CDeity::GetDeity(const std::string &ident, const bool should_find) in GetDeity() 92 CDeity *CDeity::GetOrAddDeity(const std::string &ident) in GetOrAddDeity() 94 CDeity *deity = GetDeity(ident, false); in GetOrAddDeity() 97 deity = new CDeity; in GetOrAddDeity() 114 CDeity *CDeity::GetDeityByUpgrade(const CUpgrade *upgrade, const bool should_find) in GetDeityByUpgrade() 130 void CDeity::ClearDeities() in ClearDeities() 143 void CDeity::ProcessConfigData(const CConfigData *config_data) in ProcessConfigData() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/religion/ |
H A D | deity.h | 59 class CDeity : public CDataType 62 static CDeity *GetDeity(const std::string &ident, const bool should_find = true); 63 static CDeity *GetOrAddDeity(const std::string &ident); 64 static CDeity *GetDeityByUpgrade(const CUpgrade *upgrade, const bool should_find = true); 67 static std::vector<CDeity *> Deities; /// Deities 68 static std::map<std::string, CDeity *> DeitiesByIdent; 69 static std::map<const CUpgrade *, CDeity *> DeitiesByUpgrade;
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | character.h | 51 class CDeity; variable 175 CDeity *Deity = nullptr; /// The deity which the character is (if it is a deity) 185 std::vector<CDeity *> Deities; /// Deities chosen by this character to worship 186 …std::vector<CDeity *> GeneratedDeities; /// Deities picked during history generation for this cha…
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H A D | civilization.h | 53 class CDeity; variable 102 std::vector<CDeity *> Deities;
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H A D | player.h | 79 class CDeity; variable 173 std::vector<CDeity *> Deities; /// deities chosen by this player 641 CDeity *HolyOrderDeity = nullptr; /// deity this faction belongs to, if it is a holy order
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | character.cpp | 249 CDeity *deity = CDeity::GetDeity(value); in ProcessConfigData() 435 std::vector<CDeity *> potential_deities; in GenerateHistory() 439 for (size_t j = 0; j < CDeity::Deities.size(); ++j) { in GenerateHistory() 440 CDeity *deity = CDeity::Deities[j]; in GenerateHistory() 478 CDeity *chosen_deity = potential_deities[SyncRand(potential_deities.size())]; in GenerateHistory()
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H A D | script_character.cpp | 257 CDeity *deity = CDeity::GetDeity(LuaToString(l, -1)); in CclDefineCharacter() 285 CDeity *deity = CDeity::GetDeity(deity_ident); in CclDefineCharacter() 672 CDeity *deity = CDeity::GetDeity(deity_ident); in CclDefineCustomHero() 1176 CDeity *deity = CDeity::GetDeity(LuaToString(l, 2, j + 1)); in CclCharacter()
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H A D | config.cpp | 293 CDeity *deity = CDeity::GetOrAddDeity(ident); in ProcessConfigData()
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H A D | script_player.cpp | 2361 CDeity *deity = CDeity::GetOrAddDeity(deity_ident); in CclDefineDeity() 2393 CDeity::DeitiesByUpgrade[upgrade] = deity; in CclDefineDeity() 3712 lua_createtable(l, CDeity::Deities.size(), 0); in CclGetDeities() 3713 for (size_t i = 1; i <= CDeity::Deities.size(); ++i) in CclGetDeities() 3715 lua_pushstring(l, CDeity::Deities[i-1]->Ident.c_str()); in CclGetDeities() 3806 const CDeity *deity = CDeity::GetDeity(deity_ident); in CclGetDeityData()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/ |
H A D | loadgame.cpp | 129 CDeity::ClearDeities(); in CleanModules()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/upgrade/ |
H A D | upgrade.cpp | 2320 CDeity *upgrade_deity = CDeity::GetDeityByUpgrade(upgrade); in UpgradeAcquire() 2369 CDeity *upgrade_deity = CDeity::GetDeityByUpgrade(upgrade); in UpgradeLost() 2506 CDeity *upgrade_deity = CDeity::GetDeityByUpgrade(upgrade); in IndividualUpgradeAcquire() 2567 CDeity *upgrade_deity = CDeity::GetDeityByUpgrade(upgrade); in IndividualUpgradeLost()
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