/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation() 209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation() 221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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H A D | cg_servercmds.c | 159 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 185 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 216 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 217 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 218 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues() 220 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 226 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 230 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 290 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation() 209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation() 221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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H A D | cg_servercmds.c | 159 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 185 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 216 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 217 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 218 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues() 220 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 226 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 230 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 290 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_info.c | 103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation() 209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation() 221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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H A D | cg_servercmds.c | 148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 174 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 205 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 206 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 207 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues() 209 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 215 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 219 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 279 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_info.c | 103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation() 209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation() 221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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H A D | cg_servercmds.c | 148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 174 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 205 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 206 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 207 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues() 209 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 215 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 219 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 279 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_servercmds.c | 140 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 180 info = CG_ConfigString( CS_MISSIONSTATS ); in CG_ParseMissionStats() 231 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 256 info = CG_ConfigString( CS_SCREENFADE ); in CG_ParseScreenFade() 284 info = CG_ConfigString( CS_FOGVARS ); in CG_ParseFog() 319 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 324 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 328 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 332 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 347 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() [all …]
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H A D | cg_main.c | 640 str = (char *) CG_ConfigString( CS_DLIGHTS + i ); in CG_SetupDlightstyles() 948 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterSounds() 957 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds() 1433 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterGraphics() 1491 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics() 1532 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients() 1548 const char *CG_ConfigString( int index ) { in CG_ConfigString() function 1568 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic() 1588 s = (char *)CG_ConfigString( CS_MUSIC_QUEUE ); in CG_QueueMusic() 2344 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_servercmds.c | 115 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 134 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 155 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 156 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 158 sscanf( CG_ConfigString( CS_BUILDPOINTS ), in CG_SetConfigValues() 165 sscanf( CG_ConfigString( CS_STAGES ), "%d %d %d %d %d %d", &cgs.alienStage, &cgs.humanStage, in CG_SetConfigValues() 167 sscanf( CG_ConfigString( CS_SPAWNS ), "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); in CG_SetConfigValues() 169 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues() 170 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 187 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() [all …]
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H A D | cg_main.c | 430 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_ForceModelChange() 677 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds() 844 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics() 859 shaderName = CG_ConfigString( CS_SHADERS + i ); in CG_RegisterGraphics() 874 psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i ); in CG_RegisterGraphics() 951 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients() 968 const char *CG_ConfigString( int index ) in CG_ConfigString() function 990 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic() 1466 if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && in CG_FeederItemText() 1763 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_servercmds.c | 134 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 229 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 259 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 260 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues() 265 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 277 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 280 cgs.jediMaster = atoi ( CG_ConfigString ( CS_CLIENT_JEDIMASTER ) ); in CG_SetConfigValues() 281 cgs.duelWinner = atoi ( CG_ConfigString ( CS_CLIENT_DUELWINNER ) ); in CG_SetConfigValues() 283 str = CG_ConfigString(CS_CLIENT_DUELISTS); in CG_SetConfigValues() 327 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() [all …]
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H A D | cg_info.c | 78 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 141 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 142 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation() 189 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation() 210 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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H A D | cg_main.c | 916 soundName = CG_ConfigString( CS_SOUNDS+i ); in CG_RegisterSounds() 932 soundName = CG_ConfigString( CS_EFFECTS+i ); in CG_RegisterSounds() 953 iconName = CG_ConfigString ( CS_ICONS + i ); in CG_RegisterSounds() 962 soundName = CG_ConfigString(CS_SIEGE_STATE); in CG_RegisterSounds() 969 soundName = CG_ConfigString(CS_SIEGE_WINTEAM); in CG_RegisterSounds() 1405 cModelName = CG_ConfigString( CS_MODELS+i ); in CG_RegisterGraphics() 1442 bspName = CG_ConfigString( CS_BSP_MODELS+i ); in CG_RegisterGraphics() 1625 const char *CG_ConfigString( int index ) { in CG_ConfigString() function 1645 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic() 2562 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init() [all …]
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H A D | cg_cvar.c | 38 const char *clientInfo = CG_ConfigString( CS_PLAYERS+i ); in CG_ForceModelChange()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_servercmds.c | 148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 191 info = CG_ConfigString( CS_WOLFINFO ); in CG_ParseWolfinfo() 210 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup() 233 info = CG_ConfigString( CS_SCREENFADE ); in CG_ParseScreenFade() 263 info = CG_ConfigString( CS_FOGVARS ); in CG_ParseFog() 292 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues() 297 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 301 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues() 305 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues() 320 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() [all …]
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H A D | cg_scoreboard.c | 238 s = CG_ConfigString( CS_MULTI_MAPWINNER ); in WM_DrawObjectives() 337 s = CG_ConfigString( CS_MULTI_INFO ); in WM_DrawObjectives() 344 s = CG_ConfigString( CS_MULTI_OBJECTIVE1 + i ); in WM_DrawObjectives() 357 s = CG_ConfigString( CS_MULTI_OBJ1_STATUS + i ); in WM_DrawObjectives() 501 s = CG_ConfigString( CS_MULTI_INFO ); in WM_DrawInfoLine() 504 s = CG_ConfigString( CS_MULTI_MAPWINNER ); in WM_DrawInfoLine()
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H A D | cg_info.c | 89 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient() 246 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
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H A D | cg_main.c | 532 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_ForceModelChange() 668 str = (char *) CG_ConfigString( CS_DLIGHTS + i ); in CG_SetupDlightstyles() 883 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterSounds() 892 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds() 1406 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterGraphics() 1464 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics() 1522 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients() 1538 const char *CG_ConfigString( int index ) { in CG_ConfigString() function 1558 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic() 2290 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_servercmds.cpp | 44 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 123 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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H A D | cg_event.cpp | 737 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent() 747 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent() 813 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 843 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 858 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 870 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 876 s2 = CG_ConfigString( CS_EFFECTS + cent->gent->delay ); in CG_EntityEvent()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_event.cpp | 702 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent() 712 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent() 775 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 803 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 812 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent() 818 s2 = CG_ConfigString( CS_EFFECTS + cent->gent->delay ); in CG_EntityEvent()
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H A D | cg_servercmds.cpp | 43 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo() 176 str = CG_ConfigString( num ); in CG_ConfigStringModified()
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H A D | cg_info.cpp | 390 const char *info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation() 451 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
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