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Searched refs:CG_ConfigString (Results 1 – 25 of 107) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_info.c103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation()
209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation()
221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
H A Dcg_servercmds.c159 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
185 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
216 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
217 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
218 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues()
220 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
226 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
230 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
290 str = CG_ConfigString( num ); in CG_ConfigStringModified()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_info.c103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation()
209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation()
221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
H A Dcg_servercmds.c159 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
185 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
216 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
217 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
218 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues()
220 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
226 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
230 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
290 str = CG_ConfigString( num ); in CG_ConfigStringModified()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_info.c103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation()
209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation()
221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
H A Dcg_servercmds.c148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
174 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
205 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
206 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
207 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues()
209 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
215 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
219 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
279 str = CG_ConfigString( num ); in CG_ConfigStringModified()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_info.c103 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
158 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
159 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation()
209 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation()
221 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
H A Dcg_servercmds.c148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
174 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
205 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
206 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
207 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues()
209 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
215 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
219 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
279 str = CG_ConfigString( num ); in CG_ConfigStringModified()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_servercmds.c140 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
180 info = CG_ConfigString( CS_MISSIONSTATS ); in CG_ParseMissionStats()
231 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
256 info = CG_ConfigString( CS_SCREENFADE ); in CG_ParseScreenFade()
284 info = CG_ConfigString( CS_FOGVARS ); in CG_ParseFog()
319 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
324 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
328 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
332 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
347 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
[all …]
H A Dcg_main.c640 str = (char *) CG_ConfigString( CS_DLIGHTS + i ); in CG_SetupDlightstyles()
948 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterSounds()
957 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds()
1433 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterGraphics()
1491 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics()
1532 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients()
1548 const char *CG_ConfigString( int index ) { in CG_ConfigString() function
1568 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic()
1588 s = (char *)CG_ConfigString( CS_MUSIC_QUEUE ); in CG_QueueMusic()
2344 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c115 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
134 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
155 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
156 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
158 sscanf( CG_ConfigString( CS_BUILDPOINTS ), in CG_SetConfigValues()
165 sscanf( CG_ConfigString( CS_STAGES ), "%d %d %d %d %d %d", &cgs.alienStage, &cgs.humanStage, in CG_SetConfigValues()
167 sscanf( CG_ConfigString( CS_SPAWNS ), "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); in CG_SetConfigValues()
169 cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); in CG_SetConfigValues()
170 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
187 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
[all …]
H A Dcg_main.c430 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_ForceModelChange()
677 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds()
844 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics()
859 shaderName = CG_ConfigString( CS_SHADERS + i ); in CG_RegisterGraphics()
874 psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i ); in CG_RegisterGraphics()
951 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients()
968 const char *CG_ConfigString( int index ) in CG_ConfigString() function
990 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic()
1466 if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && in CG_FeederItemText()
1763 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_servercmds.c134 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
229 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
259 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
260 cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); in CG_SetConfigValues()
265 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
277 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
280 cgs.jediMaster = atoi ( CG_ConfigString ( CS_CLIENT_JEDIMASTER ) ); in CG_SetConfigValues()
281 cgs.duelWinner = atoi ( CG_ConfigString ( CS_CLIENT_DUELWINNER ) ); in CG_SetConfigValues()
283 str = CG_ConfigString(CS_CLIENT_DUELISTS); in CG_SetConfigValues()
327 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
[all …]
H A Dcg_info.c78 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
141 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
142 sysInfo = CG_ConfigString( CS_SYSTEMINFO ); in CG_DrawInformation()
189 s = CG_ConfigString( CS_MOTD ); in CG_DrawInformation()
210 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()
H A Dcg_main.c916 soundName = CG_ConfigString( CS_SOUNDS+i ); in CG_RegisterSounds()
932 soundName = CG_ConfigString( CS_EFFECTS+i ); in CG_RegisterSounds()
953 iconName = CG_ConfigString ( CS_ICONS + i ); in CG_RegisterSounds()
962 soundName = CG_ConfigString(CS_SIEGE_STATE); in CG_RegisterSounds()
969 soundName = CG_ConfigString(CS_SIEGE_WINTEAM); in CG_RegisterSounds()
1405 cModelName = CG_ConfigString( CS_MODELS+i ); in CG_RegisterGraphics()
1442 bspName = CG_ConfigString( CS_BSP_MODELS+i ); in CG_RegisterGraphics()
1625 const char *CG_ConfigString( int index ) { in CG_ConfigString() function
1645 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic()
2562 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init()
[all …]
H A Dcg_cvar.c38 const char *clientInfo = CG_ConfigString( CS_PLAYERS+i ); in CG_ForceModelChange()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_servercmds.c148 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
191 info = CG_ConfigString( CS_WOLFINFO ); in CG_ParseWolfinfo()
210 info = CG_ConfigString( CS_WARMUP ); in CG_ParseWarmup()
233 info = CG_ConfigString( CS_SCREENFADE ); in CG_ParseScreenFade()
263 info = CG_ConfigString( CS_FOGVARS ); in CG_ParseFog()
292 cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); in CG_SetConfigValues()
297 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
301 s = CG_ConfigString( CS_FLAGSTATUS ); in CG_SetConfigValues()
305 cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); in CG_SetConfigValues()
320 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
[all …]
H A Dcg_scoreboard.c238 s = CG_ConfigString( CS_MULTI_MAPWINNER ); in WM_DrawObjectives()
337 s = CG_ConfigString( CS_MULTI_INFO ); in WM_DrawObjectives()
344 s = CG_ConfigString( CS_MULTI_OBJECTIVE1 + i ); in WM_DrawObjectives()
357 s = CG_ConfigString( CS_MULTI_OBJ1_STATUS + i ); in WM_DrawObjectives()
501 s = CG_ConfigString( CS_MULTI_INFO ); in WM_DrawInfoLine()
504 s = CG_ConfigString( CS_MULTI_MAPWINNER ); in WM_DrawInfoLine()
H A Dcg_info.c89 info = CG_ConfigString( CS_PLAYERS + clientNum ); in CG_LoadingClient()
246 info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
H A Dcg_main.c532 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_ForceModelChange()
668 str = (char *) CG_ConfigString( CS_DLIGHTS + i ); in CG_SetupDlightstyles()
883 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterSounds()
892 soundName = CG_ConfigString( CS_SOUNDS + i ); in CG_RegisterSounds()
1406 Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items)); in CG_RegisterGraphics()
1464 modelName = CG_ConfigString( CS_MODELS + i ); in CG_RegisterGraphics()
1522 clientInfo = CG_ConfigString( CS_PLAYERS + i ); in CG_RegisterClients()
1538 const char *CG_ConfigString( int index ) { in CG_ConfigString() function
1558 s = (char *)CG_ConfigString( CS_MUSIC ); in CG_StartMusic()
2290 s = CG_ConfigString( CS_GAME_VERSION ); in CG_Init()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_servercmds.cpp44 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
123 str = CG_ConfigString( num ); in CG_ConfigStringModified()
H A Dcg_event.cpp737 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent()
747 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent()
813 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
843 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
858 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
870 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
876 s2 = CG_ConfigString( CS_EFFECTS + cent->gent->delay ); in CG_EntityEvent()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_event.cpp702 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent()
712 s = CG_ConfigString( CS_SOUNDS + es->eventParm ); in CG_EntityEvent()
775 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
803 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
812 s = CG_ConfigString( CS_EFFECTS + es->eventParm ); in CG_EntityEvent()
818 s2 = CG_ConfigString( CS_EFFECTS + cent->gent->delay ); in CG_EntityEvent()
H A Dcg_servercmds.cpp43 info = CG_ConfigString( CS_SERVERINFO ); in CG_ParseServerinfo()
176 str = CG_ConfigString( num ); in CG_ConfigStringModified()
H A Dcg_info.cpp390 const char *info = CG_ConfigString( CS_SERVERINFO ); in CG_DrawInformation()
451 s = CG_ConfigString( CS_MESSAGE ); in CG_DrawInformation()

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