/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_servercmds.c | 52 CG_Printf( "cg.numScores: %d\n", cg.numScores ); in CG_ParseScores() 491 CG_Printf( "CG_MapRestart\n" ); in CG_MapRestart() 673 CG_Printf( "There is no power here\n" ); in CG_Menu() 744 CG_Printf( "Insufficient funds\n" ); in CG_Menu() 784 CG_Printf( "There is no creep here\n" ); in CG_Menu() 796 CG_Printf( "There is no Overmind\n" ); in CG_Menu() 893 CG_Printf( "There is no Overmind\n" ); in CG_Menu() 979 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_ServerCommand() 990 CG_Printf( "%s\n", text ); in CG_ServerCommand() 1008 CG_Printf( "%s\n", text ); in CG_ServerCommand() [all …]
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H A D | cg_trails.c | 769 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseTrailBeam() 791 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseTrailBeam() 797 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseTrailBeam() 803 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseTrailBeam() 1017 CG_Printf( "Parsed trail system %s\n", name ); in CG_ParseTrailSystem() 1113 CG_Printf( S_COLOR_RED "ERROR: unamed trail system\n" ); in CG_ParseTrailFile() 1173 CG_Printf( "...loading '%s'\n", fileName ); in CG_LoadTrailSystems() 1209 CG_Printf( "Registered trail system %s\n", name ); in CG_RegisterTrailSystem() 1252 CG_Printf( "TB %s created\n", ts->class->name ); in CG_SpawnNewTrailBeam() 1299 CG_Printf( "TS %s created\n", bts->name ); in CG_SpawnNewTrailSystem() [all …]
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H A D | cg_particles.c | 425 CG_Printf( "PE %s created\n", ps->class->name ); in CG_SpawnNewParticleEjector() 472 CG_Printf( "PS %s created\n", bps->name ); in CG_SpawnNewParticleSystem() 546 CG_Printf( "Registered particle system %s\n", name ); in CG_RegisterParticleSystem() 1116 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle() 1230 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle() 1252 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle() 1258 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseParticle() 1264 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseParticle() 1571 CG_Printf( "Parsed particle system %s\n", name ); in CG_ParseParticleSystem() 1736 CG_Printf( "...loading '%s'\n", fileName ); in CG_LoadParticleSystems() [all …]
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H A D | cg_predict.c | 492 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState() 558 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState() 571 CG_Printf("prediction error\n"); in CG_PredictPlayerState() 580 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState() 594 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState() 628 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState() 633 CG_Printf( "not moved\n" ); in CG_PredictPlayerState() 646 CG_Printf( "WARNING: dropped event\n" ); in CG_PredictPlayerState() 656 CG_Printf( "WARNING: double event\n" ); in CG_PredictPlayerState()
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H A D | cg_weapons.c | 114 CG_Printf( S_COLOR_RED "ERROR: missile model not found %s\n", token ); in CG_ParseWeaponModeSection() 140 CG_Printf( S_COLOR_RED "ERROR: missile sprite not found %s\n", token ); in CG_ParseWeaponModeSection() 202 CG_Printf( S_COLOR_RED "ERROR: missile trail system not found %s\n", token ); in CG_ParseWeaponModeSection() 215 CG_Printf( S_COLOR_RED "ERROR: muzzle particle system not found %s\n", token ); in CG_ParseWeaponModeSection() 228 CG_Printf( S_COLOR_RED "ERROR: impact particle system not found %s\n", token ); in CG_ParseWeaponModeSection() 253 CG_Printf( S_COLOR_RED "ERROR: impact mark shader not found %s\n", token ); in CG_ParseWeaponModeSection() 437 CG_Printf( "File %s too long\n", filename ); in CG_ParseWeaponFile() 468 CG_Printf( S_COLOR_RED "ERROR: failed to parse weapon mode section\n" ); in CG_ParseWeaponFile() 503 CG_Printf( S_COLOR_RED "ERROR: weapon model not found %s\n", token ); in CG_ParseWeaponFile() 544 CG_Printf( S_COLOR_RED "ERROR: weapon icon not found %s\n", token ); in CG_ParseWeaponFile() [all …]
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H A D | cg_attachment.c | 93 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentPoint() 156 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentDir() 204 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentAxis()
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H A D | cg_buildable.c | 176 CG_Printf( "File %s too long\n", filename ); in CG_ParseBuildableAnimationFile() 232 CG_Printf( "Error parsing animation file: %s\n", filename ); in CG_ParseBuildableAnimationFile() 266 CG_Printf( "File %s too long\n", filename ); in CG_ParseBuildableSoundFile() 297 CG_Printf( "Error parsing sound file: %s\n", filename ); in CG_ParseBuildableSoundFile() 416 CG_Printf( "Anim: %i\n", newAnimation ); in CG_SetBuildableLerpFrameAnimation() 446 CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n", in CG_RunBuildableLerpFrame() 455 CG_Printf( "Sound for animation %d for a %s\n", in CG_RunBuildableLerpFrame() 519 CG_Printf( "Clamp lf->frameTime\n"); in CG_RunBuildableLerpFrame() 572 CG_Printf( "%d->%d l:%d t:%d %s(%d)\n", in CG_BuildableAnimation()
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H A D | cg_consolecmds.c | 82 CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ], in CG_Viewpos_f() 112 CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); in CG_ScoresDown_f()
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H A D | cg_mem.c | 103 CG_Printf( "CG_Alloc of %i bytes (%i left)\n", allocsize, freemem ); in CG_Alloc() 126 CG_Printf( "CG_Free of %i bytes (%i left)\n", *freeptr, freemem ); in CG_Free()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_consolecmds.c | 89 CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0], in CG_Viewpos_f() 300 CG_Printf( "Unable to load camera %s\n",lname ); in CG_StartCamera() 418 CG_Printf( "%s", CG_TranslateString( "Can't voice chat as a spectator.\n" ) ); in CG_VoiceChat_f() 439 CG_Printf( "%s", CG_TranslateString( "Can't team voice chat as a spectator.\n" ) ); in CG_TeamVoiceChat_f() 472 CG_Printf( "Usage: dumploc <locationname>\n" ); in CG_DumpLocation_f() 481 CG_Printf( "Unable to dump, unknown map name?\n" ); in CG_DumpLocation_f() 487 CG_Printf( "Failed to open '%s' for writing.\n", locfilename ); in CG_DumpLocation_f() 512 CG_Printf( "Entity dumped to '%s' (%i %i %i).\n", locfilename, in CG_DumpLocation_f()
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H A D | cg_sound.c | 385 …CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n"… in CG_SoundLoadSoundFiles() 407 CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" ); in CG_SoundLoadSoundFiles() 415 CG_Printf( "...loading '%s'\n", filename ); in CG_SoundLoadSoundFiles() 446 CG_Printf( "\n.........................\n" in CG_SoundInit() 449 CG_Printf( "done.\n" ); in CG_SoundInit()
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H A D | cg_predict.c | 596 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState() 679 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState() 691 CG_Printf( "prediction error\n" ); in CG_PredictPlayerState() 698 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState() 710 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState() 760 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState() 765 CG_Printf( "not moved\n" ); in CG_PredictPlayerState()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 472 CG_Printf ("exceeded PACKET_BACKUP on commands\n"); 535 CG_Printf( "PredictionTeleport\n" ); 545 CG_Printf("prediction error\n"); 552 CG_Printf("Prediction miss: %f\n", len); 564 CG_Printf("Double prediction decay: %f\n", f); 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); 601 CG_Printf( "not moved\n" ); 613 CG_Printf("WARNING: dropped event\n"); 622 CG_Printf("WARNING: double event\n");
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H A D | cg_view.c | 88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f() 118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f() 126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f() 131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f() 139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f() 148 CG_Printf ("Can't register model\n"); in CG_AddTestModel() 871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 472 CG_Printf ("exceeded PACKET_BACKUP on commands\n"); 535 CG_Printf( "PredictionTeleport\n" ); 545 CG_Printf("prediction error\n"); 552 CG_Printf("Prediction miss: %f\n", len); 564 CG_Printf("Double prediction decay: %f\n", f); 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); 601 CG_Printf( "not moved\n" ); 613 CG_Printf("WARNING: dropped event\n"); 622 CG_Printf("WARNING: double event\n");
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H A D | cg_view.c | 88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f() 118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f() 126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f() 131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f() 139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f() 148 CG_Printf ("Can't register model\n"); in CG_AddTestModel() 871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 472 CG_Printf ("exceeded PACKET_BACKUP on commands\n"); 535 CG_Printf( "PredictionTeleport\n" ); 545 CG_Printf("prediction error\n"); 552 CG_Printf("Prediction miss: %f\n", len); 564 CG_Printf("Double prediction decay: %f\n", f); 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); 601 CG_Printf( "not moved\n" ); 613 CG_Printf("WARNING: dropped event\n"); 622 CG_Printf("WARNING: double event\n");
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H A D | cg_view.c | 88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f() 118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f() 126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f() 131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f() 139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f() 148 CG_Printf ("Can't register model\n"); in CG_AddTestModel() 871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 472 CG_Printf ("exceeded PACKET_BACKUP on commands\n"); 535 CG_Printf( "PredictionTeleport\n" ); 545 CG_Printf("prediction error\n"); 552 CG_Printf("Prediction miss: %f\n", len); 564 CG_Printf("Double prediction decay: %f\n", f); 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); 601 CG_Printf( "not moved\n" ); 613 CG_Printf("WARNING: dropped event\n"); 622 CG_Printf("WARNING: double event\n");
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H A D | cg_view.c | 88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f() 118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f() 126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f() 131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f() 139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f() 148 CG_Printf ("Can't register model\n"); in CG_AddTestModel() 871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_sound.c | 386 …CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n"… in CG_SoundLoadSoundFiles() 408 CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" ); in CG_SoundLoadSoundFiles() 416 CG_Printf( "...loading '%s'\n", filename ); in CG_SoundLoadSoundFiles() 447 CG_Printf( "\n.........................\n" in CG_SoundInit() 450 CG_Printf( "done.\n" ); in CG_SoundInit()
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H A D | cg_predict.c | 590 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState() 669 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState() 681 CG_Printf( "prediction error\n" ); in CG_PredictPlayerState() 688 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState() 700 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState() 745 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState() 750 CG_Printf( "not moved\n" ); in CG_PredictPlayerState()
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H A D | cg_servercmds.c | 465 …CG_Printf( ">>>>>>>>>>>got configstring for dlight: %d\ntell Sherman!!!!!!!!!!", num - CS_DLIGHTS … in CG_ConfigStringModified() 622 CG_Printf( "CG_MapRestart\n" ); in CG_MapRestart() 835 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_ServerCommand() 856 CG_Printf( "%s\n", text ); in CG_ServerCommand() 865 CG_Printf( "%s\n", text ); in CG_ServerCommand() 876 CG_Printf( "%s\n", text ); in CG_ServerCommand() 1023 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_servercmds.cpp | 178 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_Print_f() 192 CG_Printf( "CG_LCARSText() being called. Tell Ste\n" "String: \"%s\"\n", CG_Argv( 1 ) ); in CG_LCARSText_f() 249 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_servercmds.cpp | 231 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_Print_f() 245 CG_Printf( "CG_LCARSText() being called. Tell Ste\n" "String: \"%s\"\n", CG_Argv( 1 ) ); in CG_LCARSText_f() 302 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()
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