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Searched refs:CG_Printf (Results 1 – 25 of 112) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c52 CG_Printf( "cg.numScores: %d\n", cg.numScores ); in CG_ParseScores()
491 CG_Printf( "CG_MapRestart\n" ); in CG_MapRestart()
673 CG_Printf( "There is no power here\n" ); in CG_Menu()
744 CG_Printf( "Insufficient funds\n" ); in CG_Menu()
784 CG_Printf( "There is no creep here\n" ); in CG_Menu()
796 CG_Printf( "There is no Overmind\n" ); in CG_Menu()
893 CG_Printf( "There is no Overmind\n" ); in CG_Menu()
979 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_ServerCommand()
990 CG_Printf( "%s\n", text ); in CG_ServerCommand()
1008 CG_Printf( "%s\n", text ); in CG_ServerCommand()
[all …]
H A Dcg_trails.c769 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseTrailBeam()
791 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseTrailBeam()
797 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseTrailBeam()
803 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseTrailBeam()
1017 CG_Printf( "Parsed trail system %s\n", name ); in CG_ParseTrailSystem()
1113 CG_Printf( S_COLOR_RED "ERROR: unamed trail system\n" ); in CG_ParseTrailFile()
1173 CG_Printf( "...loading '%s'\n", fileName ); in CG_LoadTrailSystems()
1209 CG_Printf( "Registered trail system %s\n", name ); in CG_RegisterTrailSystem()
1252 CG_Printf( "TB %s created\n", ts->class->name ); in CG_SpawnNewTrailBeam()
1299 CG_Printf( "TS %s created\n", bts->name ); in CG_SpawnNewTrailSystem()
[all …]
H A Dcg_particles.c425 CG_Printf( "PE %s created\n", ps->class->name ); in CG_SpawnNewParticleEjector()
472 CG_Printf( "PS %s created\n", bps->name ); in CG_SpawnNewParticleSystem()
546 CG_Printf( "Registered particle system %s\n", name ); in CG_RegisterParticleSystem()
1116 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle()
1230 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle()
1252 CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); in CG_ParseParticle()
1258 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseParticle()
1264 CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); in CG_ParseParticle()
1571 CG_Printf( "Parsed particle system %s\n", name ); in CG_ParseParticleSystem()
1736 CG_Printf( "...loading '%s'\n", fileName ); in CG_LoadParticleSystems()
[all …]
H A Dcg_predict.c492 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState()
558 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState()
571 CG_Printf("prediction error\n"); in CG_PredictPlayerState()
580 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState()
594 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState()
628 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState()
633 CG_Printf( "not moved\n" ); in CG_PredictPlayerState()
646 CG_Printf( "WARNING: dropped event\n" ); in CG_PredictPlayerState()
656 CG_Printf( "WARNING: double event\n" ); in CG_PredictPlayerState()
H A Dcg_weapons.c114 CG_Printf( S_COLOR_RED "ERROR: missile model not found %s\n", token ); in CG_ParseWeaponModeSection()
140 CG_Printf( S_COLOR_RED "ERROR: missile sprite not found %s\n", token ); in CG_ParseWeaponModeSection()
202 CG_Printf( S_COLOR_RED "ERROR: missile trail system not found %s\n", token ); in CG_ParseWeaponModeSection()
215 CG_Printf( S_COLOR_RED "ERROR: muzzle particle system not found %s\n", token ); in CG_ParseWeaponModeSection()
228 CG_Printf( S_COLOR_RED "ERROR: impact particle system not found %s\n", token ); in CG_ParseWeaponModeSection()
253 CG_Printf( S_COLOR_RED "ERROR: impact mark shader not found %s\n", token ); in CG_ParseWeaponModeSection()
437 CG_Printf( "File %s too long\n", filename ); in CG_ParseWeaponFile()
468 CG_Printf( S_COLOR_RED "ERROR: failed to parse weapon mode section\n" ); in CG_ParseWeaponFile()
503 CG_Printf( S_COLOR_RED "ERROR: weapon model not found %s\n", token ); in CG_ParseWeaponFile()
544 CG_Printf( S_COLOR_RED "ERROR: weapon icon not found %s\n", token ); in CG_ParseWeaponFile()
[all …]
H A Dcg_attachment.c93 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentPoint()
156 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentDir()
204 CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); in CG_AttachmentAxis()
H A Dcg_buildable.c176 CG_Printf( "File %s too long\n", filename ); in CG_ParseBuildableAnimationFile()
232 CG_Printf( "Error parsing animation file: %s\n", filename ); in CG_ParseBuildableAnimationFile()
266 CG_Printf( "File %s too long\n", filename ); in CG_ParseBuildableSoundFile()
297 CG_Printf( "Error parsing sound file: %s\n", filename ); in CG_ParseBuildableSoundFile()
416 CG_Printf( "Anim: %i\n", newAnimation ); in CG_SetBuildableLerpFrameAnimation()
446 CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n", in CG_RunBuildableLerpFrame()
455 CG_Printf( "Sound for animation %d for a %s\n", in CG_RunBuildableLerpFrame()
519 CG_Printf( "Clamp lf->frameTime\n"); in CG_RunBuildableLerpFrame()
572 CG_Printf( "%d->%d l:%d t:%d %s(%d)\n", in CG_BuildableAnimation()
H A Dcg_consolecmds.c82 CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ], in CG_Viewpos_f()
112 CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); in CG_ScoresDown_f()
H A Dcg_mem.c103 CG_Printf( "CG_Alloc of %i bytes (%i left)\n", allocsize, freemem ); in CG_Alloc()
126 CG_Printf( "CG_Free of %i bytes (%i left)\n", *freeptr, freemem ); in CG_Free()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_consolecmds.c89 CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0], in CG_Viewpos_f()
300 CG_Printf( "Unable to load camera %s\n",lname ); in CG_StartCamera()
418 CG_Printf( "%s", CG_TranslateString( "Can't voice chat as a spectator.\n" ) ); in CG_VoiceChat_f()
439 CG_Printf( "%s", CG_TranslateString( "Can't team voice chat as a spectator.\n" ) ); in CG_TeamVoiceChat_f()
472 CG_Printf( "Usage: dumploc <locationname>\n" ); in CG_DumpLocation_f()
481 CG_Printf( "Unable to dump, unknown map name?\n" ); in CG_DumpLocation_f()
487 CG_Printf( "Failed to open '%s' for writing.\n", locfilename ); in CG_DumpLocation_f()
512 CG_Printf( "Entity dumped to '%s' (%i %i %i).\n", locfilename, in CG_DumpLocation_f()
H A Dcg_sound.c385CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n"… in CG_SoundLoadSoundFiles()
407 CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" ); in CG_SoundLoadSoundFiles()
415 CG_Printf( "...loading '%s'\n", filename ); in CG_SoundLoadSoundFiles()
446 CG_Printf( "\n.........................\n" in CG_SoundInit()
449 CG_Printf( "done.\n" ); in CG_SoundInit()
H A Dcg_predict.c596 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState()
679 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState()
691 CG_Printf( "prediction error\n" ); in CG_PredictPlayerState()
698 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState()
710 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState()
760 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState()
765 CG_Printf( "not moved\n" ); in CG_PredictPlayerState()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c472 CG_Printf ("exceeded PACKET_BACKUP on commands\n");
535 CG_Printf( "PredictionTeleport\n" );
545 CG_Printf("prediction error\n");
552 CG_Printf("Prediction miss: %f\n", len);
564 CG_Printf("Double prediction decay: %f\n", f);
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
601 CG_Printf( "not moved\n" );
613 CG_Printf("WARNING: dropped event\n");
622 CG_Printf("WARNING: double event\n");
H A Dcg_view.c88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f()
118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f()
126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f()
131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f()
139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f()
148 CG_Printf ("Can't register model\n"); in CG_AddTestModel()
871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c472 CG_Printf ("exceeded PACKET_BACKUP on commands\n");
535 CG_Printf( "PredictionTeleport\n" );
545 CG_Printf("prediction error\n");
552 CG_Printf("Prediction miss: %f\n", len);
564 CG_Printf("Double prediction decay: %f\n", f);
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
601 CG_Printf( "not moved\n" );
613 CG_Printf("WARNING: dropped event\n");
622 CG_Printf("WARNING: double event\n");
H A Dcg_view.c88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f()
118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f()
126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f()
131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f()
139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f()
148 CG_Printf ("Can't register model\n"); in CG_AddTestModel()
871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_predict.c472 CG_Printf ("exceeded PACKET_BACKUP on commands\n");
535 CG_Printf( "PredictionTeleport\n" );
545 CG_Printf("prediction error\n");
552 CG_Printf("Prediction miss: %f\n", len);
564 CG_Printf("Double prediction decay: %f\n", f);
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
601 CG_Printf( "not moved\n" );
613 CG_Printf("WARNING: dropped event\n");
622 CG_Printf("WARNING: double event\n");
H A Dcg_view.c88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f()
118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f()
126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f()
131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f()
139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f()
148 CG_Printf ("Can't register model\n"); in CG_AddTestModel()
871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_predict.c472 CG_Printf ("exceeded PACKET_BACKUP on commands\n");
535 CG_Printf( "PredictionTeleport\n" );
545 CG_Printf("prediction error\n");
552 CG_Printf("Prediction miss: %f\n", len);
564 CG_Printf("Double prediction decay: %f\n", f);
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
601 CG_Printf( "not moved\n" );
613 CG_Printf("WARNING: dropped event\n");
622 CG_Printf("WARNING: double event\n");
H A Dcg_view.c88 CG_Printf( "Can't register model\n" ); in CG_TestModel_f()
118 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelNextFrame_f()
126 CG_Printf( "frame %i\n", cg.testModelEntity.frame ); in CG_TestModelPrevFrame_f()
131 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelNextSkin_f()
139 CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); in CG_TestModelPrevSkin_f()
148 CG_Printf ("Can't register model\n"); in CG_AddTestModel()
871 CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); in CG_DrawActiveFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_sound.c386CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n"… in CG_SoundLoadSoundFiles()
408 CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" ); in CG_SoundLoadSoundFiles()
416 CG_Printf( "...loading '%s'\n", filename ); in CG_SoundLoadSoundFiles()
447 CG_Printf( "\n.........................\n" in CG_SoundInit()
450 CG_Printf( "done.\n" ); in CG_SoundInit()
H A Dcg_predict.c590 CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); in CG_PredictPlayerState()
669 CG_Printf( "PredictionTeleport\n" ); in CG_PredictPlayerState()
681 CG_Printf( "prediction error\n" ); in CG_PredictPlayerState()
688 CG_Printf( "Prediction miss: %f\n", len ); in CG_PredictPlayerState()
700 CG_Printf( "Double prediction decay: %f\n", f ); in CG_PredictPlayerState()
745 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState()
750 CG_Printf( "not moved\n" ); in CG_PredictPlayerState()
H A Dcg_servercmds.c465CG_Printf( ">>>>>>>>>>>got configstring for dlight: %d\ntell Sherman!!!!!!!!!!", num - CS_DLIGHTS … in CG_ConfigStringModified()
622 CG_Printf( "CG_MapRestart\n" ); in CG_MapRestart()
835 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_ServerCommand()
856 CG_Printf( "%s\n", text ); in CG_ServerCommand()
865 CG_Printf( "%s\n", text ); in CG_ServerCommand()
876 CG_Printf( "%s\n", text ); in CG_ServerCommand()
1023 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_servercmds.cpp178 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_Print_f()
192 CG_Printf( "CG_LCARSText() being called. Tell Ste\n" "String: \"%s\"\n", CG_Argv( 1 ) ); in CG_LCARSText_f()
249 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_servercmds.cpp231 CG_Printf( "%s", CG_Argv( 1 ) ); in CG_Print_f()
245 CG_Printf( "CG_LCARSText() being called. Tell Ste\n" "String: \"%s\"\n", CG_Argv( 1 ) ); in CG_LCARSText_f()
302 CG_Printf( "Unknown client game command: %s\n", cmd ); in CG_ServerCommand()

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