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Searched refs:CG_R_ADDLIGHTTOSCENE (Results 1 – 25 of 33) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_public.h132 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.cpp297 …Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(… in cgi_R_AddLightToScene()
/dports/games/openarena/openarena-engine-source-0.8.8/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/cgame/
H A Dcg_public.h118 CG_R_ADDLIGHTTOSCENE, enumerator
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_public.h120 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c355 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_public.h143 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c299 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFL… in trap_R_AddLightToScene()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_public.h146 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.c320 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFL… in trap_R_AddLightToScene()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_public.h143 CG_R_ADDLIGHTTOSCENE, enumerator
H A Dcg_syscalls.cpp326 …Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(… in cgi_R_AddLightToScene()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cgame.cpp604 return CG_R_ADDLIGHTTOSCENE; in CL_ConvertJK2SysCall()
1007 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c579 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()

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