/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 271 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_public.h | 132 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.cpp | 297 …Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(… in cgi_R_AddLightToScene()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/cgame/ |
H A D | cg_public.h | 118 CG_R_ADDLIGHTTOSCENE, enumerator
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_public.h | 120 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 355 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)… in trap_R_AddLightToScene()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_public.h | 143 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 299 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFL… in trap_R_AddLightToScene()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_public.h | 146 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.c | 320 …syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFL… in trap_R_AddLightToScene()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_public.h | 143 CG_R_ADDLIGHTTOSCENE, enumerator
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H A D | cg_syscalls.cpp | 326 …Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(… in cgi_R_AddLightToScene()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cgame.cpp | 604 return CG_R_ADDLIGHTTOSCENE; in CL_ConvertJK2SysCall() 1007 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 579 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 563 case CG_R_ADDLIGHTTOSCENE: in CL_CgameSystemCalls()
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