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Searched refs:CHANGELEVEL_RESETINVENTORY (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_cmd.cpp95 int flags = CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH; in FS_MapCmd()
119 flags &= ~(CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH); in FS_MapCmd()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h511 CHANGELEVEL_RESETINVENTORY = 2, enumerator
H A Dg_level.cpp598 flags |= CHANGELEVEL_RESETINVENTORY; in G_ChangeLevel()
H A Dg_game.cpp1328 if ((flags & CHANGELEVEL_RESETINVENTORY) && p->playerstate != PST_DEAD) in G_PlayerFinishLevel()
/dports/games/vavoom/vavoom-1.33/utils/editing/acs/
H A Dvdefs.acs672 #define CHANGELEVEL_RESETINVENTORY 2