Searched refs:CHAN_AMBIENT (Results 1 – 5 of 5) sorted by relevance
38 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
32 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
1215 if ( (ch->entnum == entnum) && (ch->entchannel == entchannel) && (ch->entchannel != CHAN_AMBIENT) in S_OpenALPickChannel()1474 ch = S_PickChannel( entityNum, CHAN_AMBIENT ); in S_StartAmbientSound()1491 ch->entchannel = CHAN_AMBIENT; in S_StartAmbientSound()1636 …if (entchannel < CHAN_AMBIENT && entityNum == listener_number) { //only do it for body sounds not … in S_StartSound()3425 ch->entchannel = CHAN_AMBIENT; // Make sure this gets set to something in UpdateLoopingSounds()
866 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
1218 if ( (ch->entnum == entnum) && (ch->entchannel == entchannel) && (ch->entchannel != CHAN_AMBIENT) in S_OpenALPickChannel()1477 ch = S_PickChannel( entityNum, CHAN_AMBIENT ); in S_StartAmbientSound()1494 ch->entchannel = CHAN_AMBIENT; in S_StartAmbientSound()1620 …if (entchannel < CHAN_AMBIENT && entityNum == listener_number) { //only do it for body sounds not … in S_StartSound()