Home
last modified time | relevance | path

Searched refs:CHAN_AMBIENT (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dchannels.h38 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dchannels.h32 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_dma.cpp1215 if ( (ch->entnum == entnum) && (ch->entchannel == entchannel) && (ch->entchannel != CHAN_AMBIENT) in S_OpenALPickChannel()
1474 ch = S_PickChannel( entityNum, CHAN_AMBIENT ); in S_StartAmbientSound()
1491 ch->entchannel = CHAN_AMBIENT; in S_StartAmbientSound()
1636 …if (entchannel < CHAN_AMBIENT && entityNum == listener_number) { //only do it for body sounds not … in S_StartSound()
3425 ch->entchannel = CHAN_AMBIENT; // Make sure this gets set to something in UpdateLoopingSounds()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h866 CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds enumerator
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_dma.cpp1218 if ( (ch->entnum == entnum) && (ch->entchannel == entchannel) && (ch->entchannel != CHAN_AMBIENT) in S_OpenALPickChannel()
1477 ch = S_PickChannel( entityNum, CHAN_AMBIENT ); in S_StartAmbientSound()
1494 ch->entchannel = CHAN_AMBIENT; in S_StartAmbientSound()
1620 …if (entchannel < CHAN_AMBIENT && entityNum == listener_number) { //only do it for body sounds not … in S_StartSound()