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Searched refs:CHAN_AUTO (Results 1 – 25 of 667) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_event.c534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent()
752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent()
839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_event.c534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent()
752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent()
839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_event.c534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent()
752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent()
839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_event.c534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent()
752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent()
839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp319 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
332 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
353 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
413 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaInSound ); in CG_EntityEvent()
418 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaOutSound ); in CG_EntityEvent()
423 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaUnSound ); in CG_EntityEvent()
428 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
433 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
438 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
726 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, es->eventParm ); in CG_EntityEvent()
[all …]
H A Dcg_consolecmds.cpp141 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleBinoculars()
147 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleBinoculars()
189 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleLAGoggles()
195 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleLAGoggles()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_event.cpp335 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
348 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
368 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
428 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
433 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
438 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
443 CG_TryPlayCustomSound(NULL, es->number, CHAN_AUTO, "*gasp.wav", CS_BASIC ); in CG_EntityEvent()
454 CG_TryPlayCustomSound(NULL, es->number, CHAN_AUTO, "*drown.wav", CS_BASIC ); in CG_EntityEvent()
523 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
691 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, es->eventParm ); in CG_EntityEvent()
[all …]
H A Dcg_consolecmds.cpp135 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleBinoculars()
141 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleBinoculars()
177 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleLAGoggles()
183 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleLAGoggles()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_tempents.c866 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
915 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
932 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.waterExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
944 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.rocketExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
958 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.waterExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
991 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.bigTeleport, 1, ATTN_NONE, 0); in CG_ParseTempEnt()
1032 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
1088 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
1095 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
1108 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_event.c483 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
629 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
634 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
639 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
658 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
703 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound ); in CG_EntityEvent()
709 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound1 ); in CG_EntityEvent()
711 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound2 ); in CG_EntityEvent()
859 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairSound ); in CG_EntityEvent()
864 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairedSound ); in CG_EntityEvent()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_kungfu.c108 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
110 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
158 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
162 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
217 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
219 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
250 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
252 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
284 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
286 gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/kick.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
[all …]
H A Dmatrix_stamina.c17 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath3.wav"), 1, ATTN_NORM, 0); in heavybreathing()
19 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath2.wav"), 1, ATTN_NORM, 0); in heavybreathing()
21 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath1.wav"), 1, ATTN_NORM, 0); in heavybreathing()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_event.c1570 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
1692 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
1696 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
1700 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
1842 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound ); in CG_EntityEvent()
1854 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent()
2001 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
2110 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickwall ); in CG_EntityEvent()
2116 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickflesh ); in CG_EntityEvent()
2121 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickmiss ); in CG_EntityEvent()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_event.c1168 trap_S_StartLocalSound( cgs.media.sfx_dynamiteexpDist, CHAN_AUTO ); in CG_Effect()
1709 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent()
1831 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent()
1835 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent()
1839 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent()
1981 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound ); in CG_EntityEvent()
2136 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent()
2142 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent()
2249 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickwall ); in CG_EntityEvent()
2255 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickflesh ); in CG_EntityEvent()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_ctf.c738 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
749 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/scores_tied.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
753 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_scores.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
765 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
802 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag()
815 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
817 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
834 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag()
847 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
849 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
[all …]
H A Dg_trigger.c241 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
245 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
310 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
318 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
383 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch()
458 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
556 gi.sound (other, CHAN_AUTO, gi.soundindex("world/button2.wav"), 1, ATTN_NORM, 0); in trigger_monsterjump_touch()
619 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in deathballtarget_touch()
696 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in cowtarget_touch()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_ctf.c738 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
749 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/scores_tied.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
753 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_scores.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
765 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
802 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag()
815 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
817 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
834 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag()
847 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
849 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag()
[all …]
H A Dg_trigger.c241 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
245 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
310 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
318 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
383 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch()
458 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
556 gi.sound (other, CHAN_AUTO, gi.soundindex("world/button2.wav"), 1, ATTN_NORM, 0); in trigger_monsterjump_touch()
619 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in deathballtarget_touch()
696 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in cowtarget_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_item.c169 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/visor/act.wav"), 1, ATTN_NORM, 0); in startVisor()
176 gi.sound(self, CHAN_AUTO, gi.soundindex("items/visor/deact.wav"), 1, ATTN_NORM, 0); in stopCamera()
233 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/visor/act.wav"), 1, ATTN_NORM, 0); in Use_Visor()
282 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_act.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke()
286 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_spin.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke()
290 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_idle.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke()
419 gi.sound (ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); in Use_PlasmaShield()
569 gi.sound (self, CHAN_AUTO, gi.soundindex("weapons/lashit.wav"), 1, ATTN_NORM, 0); in barrier_pain()
581 gi.sound (self, CHAN_AUTO, gi.soundindex("weapons/lashit.wav"), 1, ATTN_NORM, 0); in barrier_touch()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c565 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.medkitSound ); in CG_UseItem()
923 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall()
934 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall()
943 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall()
950 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall()
957 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in DoFall()
2213 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, hitSound ); in CG_EntityEvent()
2229 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, hitSound ); in CG_EntityEvent()
2349 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, blockSound ); in CG_EntityEvent()
2554 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, sID); in CG_EntityEvent()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_events.c203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps()
244 …S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_trigger.c203 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
207 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
262 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
269 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
322 gi.sound(other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch()
391 gi.sound(other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_extras.c169 gi.sound(self, CHAN_AUTO, gi.soundindex("infantry/melee2.wav"), 0.75, ATTN_IDLE, 0); in ClientHit()
172 gi.sound(self, CHAN_AUTO, gi.soundindex("chick/chkatck4.wav"), 0.75, ATTN_IDLE, 0); in ClientHit()
187 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade1.wav"), 0.6, ATTN_IDLE, 0); in ClientHit()
189 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade3.wav"), 0.6, ATTN_IDLE, 0); in ClientHit()
351 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade1.wav"), 0.6, ATTN_IDLE, 0); in SmackHit()
353 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade3.wav"), 0.6, ATTN_IDLE, 0); in SmackHit()
1780 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/hgrent1a.wav"), 1, ATTN_NORM, 0); in weapon_fire_grapple()
1896 gi.sound(ent, CHAN_AUTO, gi.soundindex("hover/hovatck1.wav"), 1.0, ATTN_IDLE, 0); in fireMagic()
1976 gi.sound(ent, CHAN_AUTO, gi.soundindex("world/spark1.wav"), 0.3, ATTN_NORM, 0); in TazerLinkThink()
2973 gi.sound(ent, CHAN_AUTO, gi.soundindex("*jump1.wav"), 0.75, ATTN_IDLE, 0); in MakeSlowMo()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_trigger.c228 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
232 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
338 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
346 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
411 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch()
486 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_trigger.c228 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
232 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use()
338 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
346 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use()
411 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch()
486 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()

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