/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent() 752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent() 839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() 844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent() 752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent() 839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() 844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_event.c | 534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent() 752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent() 839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() 844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_event.c | 534 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 656 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 660 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 664 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 692 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound ); in CG_EntityEvent() 752 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 827 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 833 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent() 839 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() 844 trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound ); in CG_EntityEvent() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_event.cpp | 319 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 332 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 353 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 413 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaInSound ); in CG_EntityEvent() 418 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaOutSound ); in CG_EntityEvent() 423 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.lavaUnSound ); in CG_EntityEvent() 428 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 433 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 438 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 726 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, es->eventParm ); in CG_EntityEvent() [all …]
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H A D | cg_consolecmds.cpp | 141 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleBinoculars() 147 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleBinoculars() 189 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleLAGoggles() 195 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleLAGoggles()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_event.cpp | 335 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 348 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 368 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 428 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 433 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 438 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 443 CG_TryPlayCustomSound(NULL, es->number, CHAN_AUTO, "*gasp.wav", CS_BASIC ); in CG_EntityEvent() 454 CG_TryPlayCustomSound(NULL, es->number, CHAN_AUTO, "*drown.wav", CS_BASIC ); in CG_EntityEvent() 523 cgi_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 691 cgi_S_StartSound( NULL, es->number, CHAN_AUTO, es->eventParm ); in CG_EntityEvent() [all …]
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H A D | cg_consolecmds.cpp | 135 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleBinoculars() 141 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleBinoculars() 177 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart ); in CG_ToggleLAGoggles() 183 cgi_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd ); in CG_ToggleLAGoggles()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_tempents.c | 866 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 915 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 932 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.waterExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 944 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.rocketExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 958 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.waterExplo, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 991 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.bigTeleport, 1, ATTN_NONE, 0); in CG_ParseTempEnt() 1032 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 1088 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 1095 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() 1108 cgi.Snd_StartSound (pos, 0, CHAN_AUTO, cgMedia.sfx.laserHit, 1, ATTN_NORM, 0); in CG_ParseTempEnt() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_event.c | 483 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 629 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 634 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 639 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 658 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 703 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound ); in CG_EntityEvent() 709 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound1 ); in CG_EntityEvent() 711 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound2 ); in CG_EntityEvent() 859 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairSound ); in CG_EntityEvent() 864 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairedSound ); in CG_EntityEvent() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_kungfu.c | 108 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 110 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 158 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 162 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 217 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 219 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 250 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 252 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 284 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 286 gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/kick.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() [all …]
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H A D | matrix_stamina.c | 17 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath3.wav"), 1, ATTN_NORM, 0); in heavybreathing() 19 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath2.wav"), 1, ATTN_NORM, 0); in heavybreathing() 21 gi.sound(ent, CHAN_AUTO, gi.soundindex("breath1.wav"), 1, ATTN_NORM, 0); in heavybreathing()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_event.c | 1570 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 1692 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 1696 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 1700 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 1842 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound ); in CG_EntityEvent() 1854 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); in CG_EntityEvent() 2001 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 2110 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickwall ); in CG_EntityEvent() 2116 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickflesh ); in CG_EntityEvent() 2121 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickmiss ); in CG_EntityEvent() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_event.c | 1168 trap_S_StartLocalSound( cgs.media.sfx_dynamiteexpDist, CHAN_AUTO ); in CG_Effect() 1709 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in CG_EntityEvent() 1831 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); in CG_EntityEvent() 1835 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); in CG_EntityEvent() 1839 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); in CG_EntityEvent() 1981 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound ); in CG_EntityEvent() 2136 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleInSound ); in CG_EntityEvent() 2142 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound ); in CG_EntityEvent() 2249 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickwall ); in CG_EntityEvent() 2255 trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.fkickflesh ); in CG_EntityEvent() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_ctf.c | 738 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 749 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/scores_tied.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 753 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_scores.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 765 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 802 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag() 815 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 817 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 834 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag() 847 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 849 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() [all …]
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H A D | g_trigger.c | 241 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 245 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 310 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 318 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 383 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch() 458 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch() 556 gi.sound (other, CHAN_AUTO, gi.soundindex("world/button2.wav"), 1, ATTN_NORM, 0); in trigger_monsterjump_touch() 619 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in deathballtarget_touch() 696 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in cowtarget_touch()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_ctf.c | 738 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 749 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/scores_tied.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 753 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_scores.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 765 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_takes.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 802 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag() 815 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 817 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_returned.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 834 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/pc_up.wav"), 1, ATTN_STATIC, 0); in CTFPickup_Flag() 847 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/red_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() 849 gi.sound (ent, CHAN_AUTO, gi.soundindex("misc/blue_picked.wav"), 1, ATTN_NONE, 0); in CTFPickup_Flag() [all …]
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H A D | g_trigger.c | 241 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 245 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 310 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 318 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 383 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch() 458 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch() 556 gi.sound (other, CHAN_AUTO, gi.soundindex("world/button2.wav"), 1, ATTN_NORM, 0); in trigger_monsterjump_touch() 619 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in deathballtarget_touch() 696 gi.sound (other, CHAN_AUTO, gi.soundindex("misc/db_score.wav"), 1, ATTN_NONE, 0); in cowtarget_touch()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | z_item.c | 169 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/visor/act.wav"), 1, ATTN_NORM, 0); in startVisor() 176 gi.sound(self, CHAN_AUTO, gi.soundindex("items/visor/deact.wav"), 1, ATTN_NORM, 0); in stopCamera() 233 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/visor/act.wav"), 1, ATTN_NORM, 0); in Use_Visor() 282 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_act.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke() 286 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_spin.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke() 290 gi.sound(ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_idle.wav"), 1, ATTN_NORM, 0); in Weapon_EMPNuke() 419 gi.sound (ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); in Use_PlasmaShield() 569 gi.sound (self, CHAN_AUTO, gi.soundindex("weapons/lashit.wav"), 1, ATTN_NORM, 0); in barrier_pain() 581 gi.sound (self, CHAN_AUTO, gi.soundindex("weapons/lashit.wav"), 1, ATTN_NORM, 0); in barrier_touch()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_event.c | 565 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.medkitSound ); in CG_UseItem() 923 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall() 934 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall() 943 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall() 950 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound ); in DoFall() 957 trap->S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound ); in DoFall() 2213 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, hitSound ); in CG_EntityEvent() 2229 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, hitSound ); in CG_EntityEvent() 2349 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, blockSound ); in CG_EntityEvent() 2554 trap->S_StartSound(es->origin, es->number, CHAN_AUTO, sID); in CG_EntityEvent() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_events.c | 203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps() 244 …S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_trigger.c | 203 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 207 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 262 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 269 gi.sound(activator, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 322 gi.sound(other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch() 391 gi.sound(other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_extras.c | 169 gi.sound(self, CHAN_AUTO, gi.soundindex("infantry/melee2.wav"), 0.75, ATTN_IDLE, 0); in ClientHit() 172 gi.sound(self, CHAN_AUTO, gi.soundindex("chick/chkatck4.wav"), 0.75, ATTN_IDLE, 0); in ClientHit() 187 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade1.wav"), 0.6, ATTN_IDLE, 0); in ClientHit() 189 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade3.wav"), 0.6, ATTN_IDLE, 0); in ClientHit() 351 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade1.wav"), 0.6, ATTN_IDLE, 0); in SmackHit() 353 gi.sound(self, CHAN_AUTO, gi.soundindex("player/wade3.wav"), 0.6, ATTN_IDLE, 0); in SmackHit() 1780 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/hgrent1a.wav"), 1, ATTN_NORM, 0); in weapon_fire_grapple() 1896 gi.sound(ent, CHAN_AUTO, gi.soundindex("hover/hovatck1.wav"), 1.0, ATTN_IDLE, 0); in fireMagic() 1976 gi.sound(ent, CHAN_AUTO, gi.soundindex("world/spark1.wav"), 0.3, ATTN_NORM, 0); in TazerLinkThink() 2973 gi.sound(ent, CHAN_AUTO, gi.soundindex("*jump1.wav"), 0.75, ATTN_IDLE, 0); in MakeSlowMo() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_trigger.c | 228 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 232 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 338 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 346 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 411 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch() 486 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_trigger.c | 228 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 232 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0); in trigger_key_use() 338 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 346 gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); in trigger_counter_use() 411 gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0); in trigger_push_touch() 486 gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0); in hurt_touch()
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