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Searched refs:CHAN_FORGETTABLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp1870 chan->ChanFlags |= CHAN_FORGETTABLE; in S_RestoreEvictedChannel()
1874 …f (chan->SysChannel == NULL && (chan->ChanFlags & (CHAN_FORGETTABLE | CHAN_LOOP)) == CHAN_FORGETTA… in S_RestoreEvictedChannel()
2057 if (schan->ChanFlags & CHAN_FORGETTABLE) in S_ChannelEnded()
2126 chan->ChanFlags |= CHAN_FORGETTABLE; in S_StopChannel()
2219 if (!(chan->ChanFlags & (CHAN_FORGETTABLE | CHAN_UI))) in S_SerializeSounds()
H A Ds_sound.h271 #define CHAN_FORGETTABLE 4 // internal: Forget channel data when sound stops. macro