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Searched refs:CHECK_SIGHT_AT_END_OF_ATTACK (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h45 #define CHECK_SIGHT_AT_END_OF_ATTACK 0x000002000 macro
H A DOverhead.cc5786 if ( gTacticalStatus.uiFlags & CHECK_SIGHT_AT_END_OF_ATTACK ) in InternalReduceAttackBusyCount()
5798 gTacticalStatus.uiFlags &= ~CHECK_SIGHT_AT_END_OF_ATTACK; in InternalReduceAttackBusyCount()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.cc136 gTacticalStatus.uiFlags |= (DISALLOW_SIGHT | CHECK_SIGHT_AT_END_OF_ATTACK); in InternalIgniteExplosion()