Searched refs:CHKF_Positive (Results 1 – 12 of 12) sorted by relevance
/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | sector.cc | 261 case CHKF_Positive: in DDF_SectGetSpecialFlags() 304 case CHKF_Positive: in DDF_SectGetExit() 341 case CHKF_Positive: in DDF_SectGetLighttype() 379 case CHKF_Positive: in DDF_SectGetMType() 447 case CHKF_Positive: in DDF_SectGetDestRef()
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H A D | line.cc | 676 case CHKF_Positive: in DDF_LineGetExtraFloor() 710 case CHKF_Positive: in DDF_LineGetEFControl() 765 case CHKF_Positive: in DDF_LineGetTeleportSpecial() 816 case CHKF_Positive: in DDF_LineGetScrollPart() 855 case CHKF_Positive: in DDF_LineGetSpecialFlags() 908 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_LineGetSlideType() 949 case CHKF_Positive: in DDF_LineGetLineEffect() 1004 case CHKF_Positive: in DDF_LineGetSectorEffect() 1046 case CHKF_Positive: in DDF_LineGetPortalEffect() 1084 case CHKF_Positive: in DDF_LineGetSlopeType()
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H A D | thing.cc | 782 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, ammo_types, in BenefitTryAmmo() 824 if (CHKF_Positive != DDF_MainCheckSpecialFlag(namebuf, ammo_types, in BenefitTryAmmoLimit() 887 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, keytype_names, in BenefitTryKey() 969 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, powertype_names, in BenefitTryPowerup() 1379 case CHKF_Positive: in DDF_MobjGetSpecial() 1418 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetDLight() 1475 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetGlowType() 1494 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetYAlign() 1554 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, ammo_types, in ConditionTryAmmo() 1590 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, keytype_names, in ConditionTryKey() [all …]
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H A D | level.cc | 305 case CHKF_Positive: in DDF_LevelGetSpecials() 338 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_LevelGetWistyle()
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H A D | colormap.cc | 205 case CHKF_Positive: in DDF_ColmapGetSpecial()
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H A D | local.h | 194 CHKF_Positive, enumerator
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H A D | weapon.cc | 446 case CHKF_Positive: in DDF_WGetAmmo() 493 case CHKF_Positive: in DDF_WGetSpecialFlags()
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H A D | style.cc | 241 case CHKF_Positive: in DDF_StyleGetSpecials()
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H A D | image.cc | 398 case CHKF_Positive: in DDF_ImageGetSpecial()
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H A D | attack.cc | 414 case CHKF_Positive: in DDF_AtkGetSpecial()
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H A D | game.cc | 331 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_GameGetLighting()
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H A D | main.cc | 1775 return CHKF_Positive; in DDF_MainCheckSpecialFlag()
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