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Searched refs:CHKF_Positive (Results 1 – 12 of 12) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dsector.cc261 case CHKF_Positive: in DDF_SectGetSpecialFlags()
304 case CHKF_Positive: in DDF_SectGetExit()
341 case CHKF_Positive: in DDF_SectGetLighttype()
379 case CHKF_Positive: in DDF_SectGetMType()
447 case CHKF_Positive: in DDF_SectGetDestRef()
H A Dline.cc676 case CHKF_Positive: in DDF_LineGetExtraFloor()
710 case CHKF_Positive: in DDF_LineGetEFControl()
765 case CHKF_Positive: in DDF_LineGetTeleportSpecial()
816 case CHKF_Positive: in DDF_LineGetScrollPart()
855 case CHKF_Positive: in DDF_LineGetSpecialFlags()
908 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_LineGetSlideType()
949 case CHKF_Positive: in DDF_LineGetLineEffect()
1004 case CHKF_Positive: in DDF_LineGetSectorEffect()
1046 case CHKF_Positive: in DDF_LineGetPortalEffect()
1084 case CHKF_Positive: in DDF_LineGetSlopeType()
H A Dthing.cc782 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, ammo_types, in BenefitTryAmmo()
824 if (CHKF_Positive != DDF_MainCheckSpecialFlag(namebuf, ammo_types, in BenefitTryAmmoLimit()
887 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, keytype_names, in BenefitTryKey()
969 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, powertype_names, in BenefitTryPowerup()
1379 case CHKF_Positive: in DDF_MobjGetSpecial()
1418 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetDLight()
1475 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetGlowType()
1494 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_MobjGetYAlign()
1554 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, ammo_types, in ConditionTryAmmo()
1590 if (CHKF_Positive != DDF_MainCheckSpecialFlag(name, keytype_names, in ConditionTryKey()
[all …]
H A Dlevel.cc305 case CHKF_Positive: in DDF_LevelGetSpecials()
338 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_LevelGetWistyle()
H A Dcolormap.cc205 case CHKF_Positive: in DDF_ColmapGetSpecial()
H A Dlocal.h194 CHKF_Positive, enumerator
H A Dweapon.cc446 case CHKF_Positive: in DDF_WGetAmmo()
493 case CHKF_Positive: in DDF_WGetSpecialFlags()
H A Dstyle.cc241 case CHKF_Positive: in DDF_StyleGetSpecials()
H A Dimage.cc398 case CHKF_Positive: in DDF_ImageGetSpecial()
H A Dattack.cc414 case CHKF_Positive: in DDF_AtkGetSpecial()
H A Dgame.cc331 if (CHKF_Positive != DDF_MainCheckSpecialFlag(info, in DDF_GameGetLighting()
H A Dmain.cc1775 return CHKF_Positive; in DDF_MainCheckSpecialFlag()