/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssg3ds.h | 44 static const int CHUNK_FACELIST = 0x4120; variable
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H A D | ssgSave3ds.cxx | 271 _ssgSave3dsChunk* facelist = new _ssgSave3dsChunk( CHUNK_FACELIST ); in create_facelist_chunk()
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H A D | ssgLoad3ds.cxx | 151 { { CHUNK_FACELIST, FaceListChunks, parse_face_list },
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 172 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSLoader.cpp | 1022 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 179 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSExporter.cpp | 466 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1064 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 178 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSExporter.cpp | 466 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1065 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 183 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSExporter.cpp | 474 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1066 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 184 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSExporter.cpp | 477 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1062 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/ |
H A D | load3ds.c | 42 CHUNK_FACELIST = 0x4120, enumerator 120 {CHUNK_FACELIST, "face-list", FaceListReader},
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 170 CHUNK_FACELIST = 0x4120, enumerator
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H A D | 3DSExporter.cpp | 476 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1007 case Discreet3DS::CHUNK_FACELIST: { in ParseMeshChunk()
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