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Searched refs:CHUNK_FACELIST (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A Dssg3ds.h44 static const int CHUNK_FACELIST = 0x4120; variable
H A DssgSave3ds.cxx271 _ssgSave3dsChunk* facelist = new _ssgSave3dsChunk( CHUNK_FACELIST ); in create_facelist_chunk()
H A DssgLoad3ds.cxx151 { { CHUNK_FACELIST, FaceListChunks, parse_face_list },
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h172 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSLoader.cpp1022 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h179 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSExporter.cpp466 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
H A D3DSLoader.cpp1064 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h178 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSExporter.cpp466 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
H A D3DSLoader.cpp1065 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h183 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSExporter.cpp474 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
H A D3DSLoader.cpp1066 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h184 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSExporter.cpp477 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
H A D3DSLoader.cpp1062 case Discreet3DS::CHUNK_FACELIST: in ParseMeshChunk()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/
H A Dload3ds.c42 CHUNK_FACELIST = 0x4120, enumerator
120 {CHUNK_FACELIST, "face-list", FaceListReader},
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h170 CHUNK_FACELIST = 0x4120, enumerator
H A D3DSExporter.cpp476 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST); in WriteMeshes()
H A D3DSLoader.cpp1007 case Discreet3DS::CHUNK_FACELIST: { in ParseMeshChunk()