/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssg3ds.h | 46 static const int CHUNK_MAPLIST = 0x4140; variable
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H A D | ssgSave3ds.cxx | 225 _ssgSave3dsChunk* maplist = new _ssgSave3dsChunk( CHUNK_MAPLIST ); in create_maplist_chunk()
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H A D | ssgLoad3ds.cxx | 145 { CHUNK_MAPLIST, NULL, parse_map_list },
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 174 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSLoader.cpp | 1009 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 181 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSExporter.cpp | 453 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1051 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 180 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSExporter.cpp | 453 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1052 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 185 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSExporter.cpp | 461 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1053 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 186 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSExporter.cpp | 464 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1049 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/ |
H A D | load3ds.c | 44 CHUNK_MAPLIST = 0x4140, enumerator 122 {CHUNK_MAPLIST, "mappings-list", MapListReader},
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 172 CHUNK_MAPLIST = 0x4140, enumerator
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H A D | 3DSExporter.cpp | 463 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
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H A D | 3DSLoader.cpp | 995 case Discreet3DS::CHUNK_MAPLIST: { in ParseMeshChunk()
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