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Searched refs:CHUNK_MAPLIST (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A Dssg3ds.h46 static const int CHUNK_MAPLIST = 0x4140; variable
H A DssgSave3ds.cxx225 _ssgSave3dsChunk* maplist = new _ssgSave3dsChunk( CHUNK_MAPLIST ); in create_maplist_chunk()
H A DssgLoad3ds.cxx145 { CHUNK_MAPLIST, NULL, parse_map_list },
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h174 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSLoader.cpp1009 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h181 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSExporter.cpp453 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
H A D3DSLoader.cpp1051 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h180 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSExporter.cpp453 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
H A D3DSLoader.cpp1052 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h185 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSExporter.cpp461 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
H A D3DSLoader.cpp1053 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h186 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSExporter.cpp464 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
H A D3DSLoader.cpp1049 case Discreet3DS::CHUNK_MAPLIST: in ParseMeshChunk()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/
H A Dload3ds.c44 CHUNK_MAPLIST = 0x4140, enumerator
122 {CHUNK_MAPLIST, "mappings-list", MapListReader},
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h172 CHUNK_MAPLIST = 0x4140, enumerator
H A D3DSExporter.cpp463 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST); in WriteMeshes()
H A D3DSLoader.cpp995 case Discreet3DS::CHUNK_MAPLIST: { in ParseMeshChunk()