Searched refs:CHUNK_MAT_SHININESS (Results 1 – 17 of 17) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 199 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSLoader.cpp | 1148 case Discreet3DS::CHUNK_MAT_SHININESS: in ParseMaterialChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 206 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSExporter.cpp | 336 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); in WriteMaterials()
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H A D | 3DSLoader.cpp | 1190 case Discreet3DS::CHUNK_MAT_SHININESS: in ParseMaterialChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 205 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSExporter.cpp | 336 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); in WriteMaterials()
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H A D | 3DSLoader.cpp | 1191 case Discreet3DS::CHUNK_MAT_SHININESS: in ParseMaterialChunk()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 210 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSExporter.cpp | 344 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); in WriteMaterials()
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H A D | 3DSLoader.cpp | 1193 case Discreet3DS::CHUNK_MAT_SHININESS: in ParseMaterialChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 211 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSExporter.cpp | 347 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); in WriteMaterials()
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H A D | 3DSLoader.cpp | 1189 case Discreet3DS::CHUNK_MAT_SHININESS: in ParseMaterialChunk()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 197 CHUNK_MAT_SHININESS = 0xA040, enumerator
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H A D | 3DSExporter.cpp | 345 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); in WriteMaterials()
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H A D | 3DSLoader.cpp | 1123 case Discreet3DS::CHUNK_MAT_SHININESS: { // This is the shininess of the material in ParseMaterialChunk()
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