Searched refs:CHUNK_RGBF (Results 1 – 18 of 18) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 116 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 492 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1332 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 123 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1374 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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H A D | 3DSExporter.cpp | 551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 122 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 524 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1375 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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H A D | 3DSExporter.cpp | 551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 126 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 525 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1383 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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H A D | 3DSExporter.cpp | 559 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 127 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1380 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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H A D | 3DSExporter.cpp | 562 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/ |
H A D | load3ds.c | 31 CHUNK_RGBF = 0x0010, enumerator 109 {CHUNK_RGBF, "rgb", RGBFReader},
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 113 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
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H A D | 3DSLoader.cpp | 494 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1299 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
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H A D | 3DSExporter.cpp | 565 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
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