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Searched refs:CHUNK_RGBF (Results 1 – 18 of 18) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h116 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp492 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1332 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h123 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1374 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
H A D3DSExporter.cpp551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h122 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp524 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1375 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
H A D3DSExporter.cpp551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h126 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp525 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1383 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
H A D3DSExporter.cpp559 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h127 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1380 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
H A D3DSExporter.cpp562 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/
H A Dload3ds.c31 CHUNK_RGBF = 0x0010, enumerator
109 {CHUNK_RGBF, "rgb", RGBFReader},
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h113 CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B enumerator
H A D3DSLoader.cpp494 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk()
1299 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk()
H A D3DSExporter.cpp565 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor()