/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssg3ds.h | 48 static const int CHUNK_TRMATRIX = 0x4160; variable
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H A D | ssgSave3ds.cxx | 294 _ssgSave3dsChunk* transform = new _ssgSave3dsChunk( CHUNK_TRMATRIX ); in create_transform_chunk()
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H A D | ssgLoad3ds.cxx | 152 { CHUNK_TRMATRIX, NULL, parse_tra_matrix },
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 176 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSLoader.cpp | 990 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 183 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSExporter.cpp | 505 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1032 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 182 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSExporter.cpp | 505 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1033 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 187 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSExporter.cpp | 513 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1034 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 188 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSExporter.cpp | 516 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
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H A D | 3DSLoader.cpp | 1030 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/ |
H A D | load3ds.c | 46 CHUNK_TRMATRIX = 0x4160, enumerator 124 {CHUNK_TRMATRIX, "matrix", TrMatrixReader},
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 174 CHUNK_TRMATRIX = 0x4160, enumerator
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H A D | 3DSExporter.cpp | 515 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
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H A D | 3DSLoader.cpp | 978 case Discreet3DS::CHUNK_TRMATRIX: { in ParseMeshChunk()
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