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Searched refs:CHUNK_TRMATRIX (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A Dssg3ds.h48 static const int CHUNK_TRMATRIX = 0x4160; variable
H A DssgSave3ds.cxx294 _ssgSave3dsChunk* transform = new _ssgSave3dsChunk( CHUNK_TRMATRIX ); in create_transform_chunk()
H A DssgLoad3ds.cxx152 { CHUNK_TRMATRIX, NULL, parse_tra_matrix },
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h176 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSLoader.cpp990 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h183 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSExporter.cpp505 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
H A D3DSLoader.cpp1032 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h182 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSExporter.cpp505 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
H A D3DSLoader.cpp1033 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h187 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSExporter.cpp513 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
H A D3DSLoader.cpp1034 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h188 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSExporter.cpp516 ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
H A D3DSLoader.cpp1030 case Discreet3DS::CHUNK_TRMATRIX: in ParseMeshChunk()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/
H A Dload3ds.c46 CHUNK_TRMATRIX = 0x4160, enumerator
124 {CHUNK_TRMATRIX, "matrix", TrMatrixReader},
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h174 CHUNK_TRMATRIX = 0x4160, enumerator
H A D3DSExporter.cpp515 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX); in WriteMeshes()
H A D3DSLoader.cpp978 case Discreet3DS::CHUNK_TRMATRIX: { in ParseMeshChunk()