Home
last modified time | relevance | path

Searched refs:CHUNK_VERTLIST (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A Dssg3ds.h43 static const int CHUNK_VERTLIST = 0x4110; variable
H A DssgSave3ds.cxx202 _ssgSave3dsChunk* vertexlist = new _ssgSave3dsChunk( CHUNK_VERTLIST ); in create_vertex_chunk()
H A DssgLoad3ds.cxx144 { { CHUNK_VERTLIST, NULL, parse_vert_list },
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h170 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSLoader.cpp977 case Discreet3DS::CHUNK_VERTLIST: in ParseMeshChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h177 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSExporter.cpp439 ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); in WriteMeshes()
H A D3DSLoader.cpp1019 case Discreet3DS::CHUNK_VERTLIST: in ParseMeshChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h176 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSExporter.cpp439 ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); in WriteMeshes()
H A D3DSLoader.cpp1020 case Discreet3DS::CHUNK_VERTLIST: in ParseMeshChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h181 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSExporter.cpp447 ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); in WriteMeshes()
H A D3DSLoader.cpp1021 case Discreet3DS::CHUNK_VERTLIST: in ParseMeshChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h182 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSExporter.cpp450 ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); in WriteMeshes()
H A D3DSLoader.cpp1017 case Discreet3DS::CHUNK_VERTLIST: in ParseMeshChunk()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/
H A Dload3ds.c41 CHUNK_VERTLIST = 0x4110, enumerator
119 {CHUNK_VERTLIST, "vertex-list", VertListReader},
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h168 CHUNK_VERTLIST = 0x4110, enumerator
H A D3DSExporter.cpp449 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST); in WriteMeshes()
H A D3DSLoader.cpp966 case Discreet3DS::CHUNK_VERTLIST: { in ParseMeshChunk()