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Searched refs:CH_SPARSE_TABLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/saveload/
H A Dsaveload.cpp695 case CH_SPARSE_TABLE: in SlIterateArray()
752 case CH_SPARSE_TABLE: in SlSetLength()
1894 assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE); in SlTableHeader()
2033 if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt); in SlCompatTableHeader()
2120 case CH_SPARSE_TABLE: in LoadCheck()
2147 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE); in SlLoadChunk()
2162 case CH_SPARSE_TABLE: in SlLoadChunk()
2197 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE); in SlLoadCheckChunk()
2211 case CH_SPARSE_TABLE: in SlLoadCheckChunk()
2245 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE); in SlSaveChunk()
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H A Dsaveload.h401 CH_SPARSE_TABLE = 4, enumerator
H A Dvehicle_sl.cpp998 VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {} in VEHSChunkHandler()
/dports/games/openttd/openttd-12.1/docs/
H A Dsavegame_format.md76 - `4` - `CH_SPARSE_TABLE` - This chunk is self-describing list of items.
124 ### CH_TABLE / CH_SPARSE_TABLE
128 Both `CH_TABLE` and `CH_SPARSE_TABLE` are very similar to `CH_ARRAY` / `CH_SPARSE_ARRAY` respective…