Searched refs:CID_FLOOR (Results 1 – 12 of 12) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_game.cpp | 237 count = GAMETEST_GetItemCount(ent, CID_FLOOR); in testInventoryForDiedAlien() 244 …CU_ASSERT_TRUE(G_ActorInvMove(ent, INVDEF(CID_FLOOR), entryToMove, INVDEF(CID_BACKPACK), tx, ty, f… in testInventoryForDiedAlien() 245 …UFO_CU_ASSERT_EQUAL_INT_MSG_FATAL(GAMETEST_GetItemCount(ent, CID_FLOOR), count - 1, va("item %s co… in testInventoryForDiedAlien() 317 count = GAMETEST_GetItemCount(ent, CID_FLOOR); in testInventoryWithTwoDiedAliensOnTheSameGridTile() 324 …CU_ASSERT_TRUE(G_ActorInvMove(ent, INVDEF(CID_FLOOR), entryToMove, INVDEF(CID_BACKPACK), tx, ty, f… in testInventoryWithTwoDiedAliensOnTheSameGridTile() 325 …UFO_CU_ASSERT_EQUAL_INT_MSG_FATAL(GAMETEST_GetItemCount(ent, CID_FLOOR), count - 1, va("item %s co… in testInventoryWithTwoDiedAliensOnTheSameGridTile() 357 if (cont->id == CID_ARMOUR || cont->id == CID_FLOOR) in testInventoryTempContainerLinks() 371 if (cont->id == CID_ARMOUR || cont->id == CID_FLOOR) in testInventoryTempContainerLinks()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_inventory.cpp | 157 return game.i.tryAddToInventory(&floor->chr.inv, &item, INVDEF(CID_FLOOR)); in G_AddItemToFloor() 192 floorAdjacent->chr.inv.findSpace(INVDEF(CID_FLOOR), ic, &x, &y, ic); in G_InventoryPlaceItemAdjacent() 253 if (container == CID_FLOOR) in G_InventoryToFloor() 275 if (game.i.addToInventory(&floor->chr.inv, &item, INVDEF(CID_FLOOR), NONE, NONE, 1) == nullptr) in G_InventoryToFloor()
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H A D | g_morale.cpp | 46 INVDEF(CID_FLOOR), NONE, NONE, true); in G_MoralePanic() 49 INVDEF(CID_FLOOR), NONE, NONE, true); in G_MoralePanic()
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H A D | g_mission.cpp | 95 G_ActorInvMove(activator, cont->def(), item, INVDEF(CID_FLOOR), NONE, NONE, false); in G_MissionTouch() 217 if (!G_InventoryRemoveItemByID(chain->item, item, CID_FLOOR)) { in G_MissionThink()
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H A D | inv_shared.cpp | 50 return id == CID_FLOOR; in isFloorDef() 718 if (cont == &_containers[CID_FLOOR]) in getNextCont() 941 setContainer(CID_FLOOR, cont); in setFloorContainer() 966 return getContainer2(CID_FLOOR); in getFloorContainer()
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H A D | inv_shared.h | 64 #define CID_FLOOR 8 macro
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H A D | g_combat.cpp | 586 if (!game.i.tryAddToInventory(&floor->chr.inv, item, INVDEF(CID_FLOOR))) { in G_SpawnItemOnFloor() 598 if (game.i.tryAddToInventory(&floor->chr.inv, item, INVDEF(CID_FLOOR))) { in G_SpawnItemOnFloor()
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H A D | g_ai.cpp | 1369 …G_ActorInvMove(ent, INVDEF(containerID), ent->getContainer(containerID), INVDEF(CID_FLOOR), NONE, … in AI_TryToReloadWeapon()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/world/ |
H A D | e_event_entperish.cpp | 49 cls.i.emptyContainer(&le->inv, CID_FLOOR); in CL_EntPerish()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/inventory/ |
H A D | e_event_invadd.cpp | 98 if (container != CID_FLOOR) in CL_InvAdd()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_localentity.cpp | 1572 cls.i.emptyContainer(&le->inv, CID_FLOOR); in LE_Cleanup()
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | scripts.cpp | 2125 cid = CID_FLOOR; in Com_ParseInventory()
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