Home
last modified time | relevance | path

Searched refs:CIRCUIT_OFF (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp41 if (behavior == actCircuit && circuit_status != CIRCUIT_OFF) in circuitPowerOff()
43 circuit_status = CIRCUIT_OFF; //Off. in circuitPowerOff()
145 circuit_status = CIRCUIT_OFF; //Power off. in mechanismPowerOff()
791 else if ( circuit_status == CIRCUIT_OFF ) in actSoundSource()
896 else if ( circuit_status == CIRCUIT_OFF && signalTimerLatchInput == 0 ) in actSignalTimer()
H A Dactpedestal.cpp154 if ( circuit_status < CIRCUIT_OFF ) in actPedestalBase()
159 circuit_status = CIRCUIT_OFF; in actPedestalBase()
171 if ( circuit_status == CIRCUIT_OFF && !pedestalInvertedPower ) in actPedestalBase()
H A Dacttorch.cpp371 if ( !lightSourceAlwaysOn && (circuit_status == CIRCUIT_OFF && !lightSourceInvertPower) in actLightSource()
407 || (circuit_status == CIRCUIT_OFF && lightSourceInvertPower == 1) ) in actLightSource()
H A Dactgate.cpp69 if ( circuit_status == CIRCUIT_OFF ) in actGate()
H A Dactpowercrystal.cpp293 entity->circuit_status = CIRCUIT_OFF; //It's a depowered powerable. in powerCrystalCreateElectricityNodes()
H A Dentity.hpp110 static const int CIRCUIT_OFF = 1; member in Entity