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Searched refs:CLEAR_DEPTH (Results 1 – 25 of 75) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsScissorTests.hpp68 CLEAR_DEPTH, enumerator
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdAppUtils/
H A DframeRecorder.cpp284 const GLfloat CLEAR_DEPTH[1] = { 1.0f }; in Record() local
289 glClearBufferfv(GL_DEPTH, 0, CLEAR_DEPTH); in Record()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/include/
H A DCOLLADASWRenderState.h91 CLEAR_DEPTH, /**< { float clearDepthValue = 1.0f } */ enumerator
H A DCOLLADASWRenderStateStatic.h176 RenderState::CLEAR_DEPTH, //ClearDepth
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWRenderState.h91 CLEAR_DEPTH, /**< { float clearDepthValue = 1.0f } */ enumerator
H A DCOLLADAFWRenderStateStatic.h176 RenderState::CLEAR_DEPTH, //ClearDepth
H A DCOLLADAFWTypes.h278 CLEAR_DEPTH = 208, enumerator
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fScissorTests.cpp111 …(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH)); in init()
H A Des3fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; variable
309 const float clearDepth = CLEAR_DEPTH; in iterate()
/dports/x11-toolkits/gtkglextmm/gtkglextmm-1.2.0/examples/
H A Dlogo.h183 static const float CLEAR_DEPTH; variable
H A Dshapes.h198 static const float CLEAR_DEPTH; variable
H A Dlogo.cc487 const float Scene::CLEAR_DEPTH = 1.0; member in Logo::Scene
574 glClearDepth(CLEAR_DEPTH); in on_realize()
H A Dshapes.cc528 const float Scene::CLEAR_DEPTH = 1.0; member in Shapes::Scene
620 glClearDepth(CLEAR_DEPTH); in on_realize()
/dports/games/taisei/taisei-1.3.2/src/renderer/gl33/
H A Dframebuffer.c144 if(flags & CLEAR_DEPTH) { in gl33_framebuffer_clear()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DGraphicsDefs.pkg239 static const unsigned CLEAR_DEPTH;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/egl/
H A DteglRenderTests.cpp76 static const float CLEAR_DEPTH = 1.0f; variable
449 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference()
788 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
1023 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; variable
309 const float clearDepth = CLEAR_DEPTH; in iterate()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DGraphicsDefs.h439 static const unsigned CLEAR_DEPTH = 0x2; variable
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/
H A DCOLLADAFWRenderState.cpp149 case CLEAR_DEPTH: return Constants::FX_STATE_CLEAR_DEPTH; in getColladaRenderStateName()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWRenderState.cpp145 case CLEAR_DEPTH: return CSWC::CSW_FX_STATE_CLEAR_DEPTH; in getColladaRenderStateName()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDEffectPassState.cpp285 case FUDaePassState::CLEAR_DEPTH: in SetDefaultValue()
/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm/dist/shared-core/
H A Dradeon_state.c1238 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1242 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1246 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1315 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1320 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1325 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
H A Dradeon_drm.h573 #define CLEAR_DEPTH 4 macro
/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm2/dist/drm/radeon/
H A Dradeon_state.c1265 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1269 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1273 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1342 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1347 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
1352 OUT_RING(depth_boxes[i].ui[CLEAR_DEPTH]); in radeon_cp_dispatch_clear()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/
H A DFUDaeEnum.cpp762 else if (IsEquivalent(value, DAE_FX_STATE_CLEAR_DEPTH)) return CLEAR_DEPTH; in FromString()
877 case CLEAR_DEPTH: return DAE_FX_STATE_CLEAR_DEPTH; in ToString()

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