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Searched refs:CLIENTNUM_ANY (Results 1 – 3 of 3) sorted by relevance

/dports/games/q2pro/q2pro/include/
H A Dprotocol.h250 #define CLIENTNUM_ANY ( MAX_CLIENTS - 2 ) macro
/dports/games/q2pro/q2pro/source/
H A Dsv_ents.c81 if( clientNum == CLIENTNUM_ANY ) { in SV_EmitPacketEntities()
109 if( clientNum == CLIENTNUM_ANY ) { in SV_EmitPacketEntities()
492 CLIENTNUM_ANY, client->baselines ); in SV_WriteFrameToClient_Mvd()
H A Dmvd_record.c336 SV_EmitPacketEntities( oldframe, frame, CLIENTNUM_ANY, rec.baselines ); in MVD_RecEndFrame()