Home
last modified time | relevance | path

Searched refs:CLIPMASK0 (Results 1 – 25 of 78) sorted by relevance

1234

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp34 case NORMALCLIP: dcliptype = CLIPMASK0; break; in kenmovesprite()
36 case CLIFFCLIP: dcliptype = CLIPMASK0; break; in kenmovesprite()
91 case NORMALCLIP: dcliptype = CLIPMASK0; break; in floatmovesprite()
93 case CLIFFCLIP: dcliptype = CLIPMASK0; break; in floatmovesprite()
135 case NORMALCLIP: dcliptype = CLIPMASK0; break; in movesprite()
137 case CLIFFCLIP: dcliptype = CLIPMASK0; break; in movesprite()
224 case NORMALCLIP: dcliptype = CLIPMASK0; break; in flymovesprite()
226 case CLIFFCLIP: dcliptype = CLIPMASK0; break; in flymovesprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors4.c102 j = movesprite(i,0,0,sprite[i].extra,CLIPMASK0); in moveactors()
197 movesprite(i,0,0,-300,CLIPMASK0); in moveactors()
243 sprite[i].hitag<<1,CLIPMASK0); in moveactors()
688 s->zvel,CLIPMASK0); in moveactors()
720 s->zvel,CLIPMASK0); in moveactors()
745 s->zvel,CLIPMASK0); in moveactors()
792 s->zvel,CLIPMASK0); in moveactors()
1022 j = ssp(i,CLIPMASK0); in moveactors()
1168 ssp(i,CLIPMASK0); in moveactors()
1214 s->zvel,CLIPMASK0); in moveactors()
[all …]
H A Dactors5.c142 ssp(i,CLIPMASK0); in moveexplosions()
250 ssp(i,CLIPMASK0); in moveexplosions()
508 ssp(i,CLIPMASK0); in moveexplosions()
574 ssp(i,CLIPMASK0); in moveexplosions()
H A Dgame8.c763 getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in fakedomovethings()
823 … clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0); in fakedomovethings()
827 pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in fakedomovethings()
1124 clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0); in fakedomovethings()
1125 pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0); in fakedomovethings()
H A Dplayer4.c661 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in processinput()
666 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,4L,CLIPMASK0); in processinput()
1019 0,0,164L,(4L<<8),(4L<<8),CLIPMASK0); in processinput()
1034 pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in processinput()
1852 p->posxv,p->posyv,164L,(4L<<8),i,CLIPMASK0); in processinput()
1978 … pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput()
1981 … pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput()
2001 … sintable[(p->TiltStatus*20+p->ang)&2047]>>8,sprite[var60].zvel,CLIPMASK0); in processinput()
2050 … sintable[(p->TiltStatus*20+p->ang)&2047]>>9,sprite[var60].zvel,CLIPMASK0); in processinput()
2162 … pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,16L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && furthest… in processinput()
[all …]
H A Dgamedef1.c247 …x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,zr,CLIPMASK0); in getglobalz()
258 ssp(i,CLIPMASK0); in getglobalz()
265 ssp(i,CLIPMASK0); in getglobalz()
305 …s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,127L,CLIPMASK0); in makeitfall()
H A DBUILD.H45 #define CLIPMASK0 (((1L)<<16)+1L) macro
H A Dgame4.c445 ssp(i,CLIPMASK0); in spawn()
996 ssp(i,CLIPMASK0); in spawn()
1492 ssp(i,CLIPMASK0); in spawn()
1692 ssp(i,CLIPMASK0); in spawn()
2204 ssp(i,CLIPMASK0); in spawn()
H A Dplayer5.c379 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
383 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
H A Dplayer1.c214 0,&sect,hitw,&hs,&sx,&sy,&sz,CLIPMASK0); in hitawall()
454 ssp(k,CLIPMASK0); in shoot()
746 ssp(l,CLIPMASK0); in shoot()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmove.cpp392 &sprceiling, &hihit, &sprfloor, &lohit, 128, CLIPMASK0); in movespritez()
630 …rite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, sprite[nSprite].zvel, 15360, -5120, CLIPMASK0); in MoveCreature()
1017 …x, (int32_t*)&y, (int32_t*)&z, &nSectorB, -xvect, -yvect, 4 * sprite[i].clipdist, 0, 0, CLIPMASK0); in MoveSector()
1038 4 * sprite[i].clipdist, 0, 0, CLIPMASK0); in MoveSector()
1054 0, 0, 0, CLIPMASK0); in MoveSector()
1082 …prite[i].y, &sprite[i].z, &nSectorB, xvect, yvect, 4 * sprite[i].clipdist, 5120, -5120, CLIPMASK0); in MoveSector()
1168 nClipType = CLIPMASK0; in AngleChase()
H A Dset.cpp205 ….ang) * nVel, Sin(sprite[nSprite].ang) * nVel, sprite[nSprite].zvel, 5120, 0, CLIPMASK0) & 0x10000) in FuncSoul()
340 …prite[nSprite].z, &sprite[nSprite].sectnum, sprite[nSprite].clipdist << 2, 5120, -5120, CLIPMASK0); in FuncSet()
H A Dspider.cpp333 …nSprite].xvel << nVel, sprite[nSprite].yvel << nVel, sprite[nSprite].zvel, 1280, -1280, CLIPMASK0); in FuncSpider()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Drotfixed_actor.con52 ssp ii CLIPMASK0
H A Dthisactor_getzrange.con43 /*in:*/ TAGZ_WALLDIST CLIPMASK0
H A Danimatesprites.con73 /*in:*/ 128 CLIPMASK0
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H18 #define CLIPMASK0 (((1L)<<16)+1L) macro
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H19 #define CLIPMASK0 (((1L)<<16)+1L) macro
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcallback.cpp401 GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist, CLIPMASK0); in fxBloodBits()
446 GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist, CLIPMASK0); in fxBouncingSleeve()
548 GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist, CLIPMASK0); in fxPodBloodSplat()
H A Dmap2d.cpp151 …prite, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist<<2)+16, CLIPMASK0, PARALLAXCLIP_CE… in sub_2541C()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp1270 A_SetSprite(spriteNum,CLIPMASK0); in G_MovePlayers()
1612 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveStandables()
1708 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveStandables()
1859 A_SetSprite(j,CLIPMASK0); in G_MoveStandables()
4778 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
5369 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
7014 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveMisc()
7087 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveMisc()
9107 A_SetSprite(k, CLIPMASK0); in G_MoveEffectors()
9520 A_SetSprite(k,CLIPMASK0); in G_MoveEffectors()
[all …]
H A Dplayer.cpp693 A_SetSprite(spawnedSprite, CLIPMASK0); in A_Shoot()
752 A_SetSprite(spriteNum, RR ? 0 : CLIPMASK0); in A_Shoot()
849 A_SetSprite(spr, CLIPMASK0); in A_Shoot()
946 A_SetSprite(decalSprite, CLIPMASK0); in A_Shoot()
1219 A_SetSprite(returnSprite, CLIPMASK0); in A_Shoot()
1531 A_SetSprite(spawnedSprite, CLIPMASK0); in A_Shoot()
1983 A_SetSprite(newSprite,CLIPMASK0); in P_DoWeaponSpawn()
1993 A_SetSprite(newSprite,CLIPMASK0); in P_DoWeaponSpawn()
6177 A_SetSprite(spriteNum, CLIPMASK0); in P_ProcessWeapon()
6842 A_SetSprite(spriteNum, CLIPMASK0); in P_ProcessWeapon()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Djplayer.c59 #define CLIPMASK0 (((1L)<<16)+1L) macro
819 i = clipmove(&x3,&y3,&z3,&dasect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
823 i = clipmove(&x3,&y3,&z3,&dasect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djplayer.cpp60 #define CLIPMASK0 (((1L)<<16)+1L) macro
818 i = clipmove(&hitinfo.pos,&hitinfo.sect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
822 i = clipmove(&hitinfo.pos,&hitinfo.sect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp1528 A_SetSprite(spriteNum,CLIPMASK0); in G_MovePlayers()
1836 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveStandables()
1933 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveStandables()
2087 A_SetSprite(j,CLIPMASK0); in G_MoveStandables()
4278 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
4657 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
5919 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveMisc()
5987 A_SetSprite(spriteNum,CLIPMASK0); in G_MoveMisc()
7864 A_SetSprite(k, CLIPMASK0); in G_MoveEffectors()
8351 A_SetSprite(k,CLIPMASK0); in G_MoveEffectors()
[all …]

1234