Searched refs:CLOSE_RIGHT (Results 1 – 10 of 10) sorted by relevance
97 _closeAction = CLOSE_RIGHT; in ActMsg()112 case CLOSE_RIGHT: in ActMsg()143 } else if (_closeAction == CLOSE_RIGHT) { in MovieEndMsg()
30 enum CloseAction { CLOSE_NONE = 0, CLOSE_LEFT = 1, CLOSE_RIGHT = 2 }; enumerator
97 _closeAction = CLOSE_RIGHT; in ActMsg()
71 if (mode&CLOSE_RIGHT) { in LineKeeper()93 if (mode&CLOSE_RIGHT) in Draw()104 if (mode&CLOSE_RIGHT) in Draw()
38 #define CLOSE_RIGHT 0x04 macro
80 keeper = new LineKeeper(GoalHeight,GoalFrame,blue_bg_col,table_col,CLOSE_LEFT|CLOSE_RIGHT); in Hockey()
672 #define CLOSE_RIGHT 1 macro765 direction = (x_gkrell < _GK.w_display / 2) ? CLOSE_LEFT : CLOSE_RIGHT; in side_frame_button_press()777 if (direction == CLOSE_RIGHT) in side_frame_button_press()788 if (direction == CLOSE_RIGHT) in side_frame_button_press()