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Searched refs:CLUT_VARIANT_NORMAL (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Subst_Texture_Def.cpp141 int16 clut_variant = CLUT_VARIANT_NORMAL; in parse_mml_opengl_texture()
157 for (short var = CLUT_VARIANT_NORMAL; var < NUMBER_OF_CLUT_VARIANTS; var++) in parse_mml_opengl_texture()
H A DOGL_Texture_Def.h59 CLUT_VARIANT_NORMAL = 0, enumerator
H A DOGL_Model_Def.cpp727 int16 clut_variant = CLUT_VARIANT_NORMAL; in parse_mml_opengl_model()
761 for (short var = CLUT_VARIANT_NORMAL; var < NUMBER_OF_CLUT_VARIANTS; var++) in parse_mml_opengl_model()