Searched refs:CL_ActorPlaySound (Results 1 – 4 of 4) sorted by relevance
83 void CL_ActorPlaySound(const le_t* le, actorSound_t soundType);
742 CL_ActorPlaySound(le->ref3, SND_HURT); in LET_Projectile()804 CL_ActorPlaySound(leVictim, SND_HURT); in LE_AddProjectile()
2177 void CL_ActorPlaySound (const le_t* le, actorSound_t soundType) in CL_ActorPlaySound() function
146 CL_ActorPlaySound(le, SND_DEATH); in CL_ActorDie()