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Searched refs:CL_ActorPlaySound (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.h83 void CL_ActorPlaySound(const le_t* le, actorSound_t soundType);
H A Dcl_localentity.cpp742 CL_ActorPlaySound(le->ref3, SND_HURT); in LET_Projectile()
804 CL_ActorPlaySound(leVictim, SND_HURT); in LE_AddProjectile()
H A Dcl_actor.cpp2177 void CL_ActorPlaySound (const le_t* le, actorSound_t soundType) in CL_ActorPlaySound() function
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actordie.cpp146 CL_ActorPlaySound(le, SND_DEATH); in CL_ActorDie()