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Searched refs:CL_ActorSelect (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/player/
H A De_event_reset.cpp38 CL_ActorSelect(nullptr); in CL_Reset()
H A De_event_startgame.cpp54 CL_ActorSelect(nullptr); in CL_StartGame()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.h70 bool CL_ActorSelect(le_t* le);
H A Dcl_actor.cpp440 if (tl && CL_ActorSelect(tl)) in CL_ActorRemoveFromTeamList()
445 CL_ActorSelect(nullptr); in CL_ActorRemoveFromTeamList()
455 bool CL_ActorSelect (le_t* le) in CL_ActorSelect() function
534 if (!le || !CL_ActorSelect(le)) in CL_ActorSelectList()
1252 if (mouseActor && !LE_IsSelected(mouseActor) && CL_ActorSelect(mouseActor)) { in CL_ActorSelectMouse()