Searched refs:CL_ActorSelect (Results 1 – 4 of 4) sorted by relevance
38 CL_ActorSelect(nullptr); in CL_Reset()
54 CL_ActorSelect(nullptr); in CL_StartGame()
70 bool CL_ActorSelect(le_t* le);
440 if (tl && CL_ActorSelect(tl)) in CL_ActorRemoveFromTeamList()445 CL_ActorSelect(nullptr); in CL_ActorRemoveFromTeamList()455 bool CL_ActorSelect (le_t* le) in CL_ActorSelect() function534 if (!le || !CL_ActorSelect(le)) in CL_ActorSelectList()1252 if (mouseActor && !LE_IsSelected(mouseActor) && CL_ActorSelect(mouseActor)) { in CL_ActorSelectMouse()