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Searched refs:CL_ActorTimeForFireDef (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp230 …UsableTUs(selActor) + CL_ActorReservedTUs(selActor, RES_SHOT) >= CL_ActorTimeForFireDef(selActor, … in HUD_CheckFiremodeReservation()
302 const int time = CL_ActorTimeForFireDef(le, ammoFD); in HUD_PopupFiremodeReservation()
411 const int time = CL_ActorTimeForFireDef(actor, fd); in HUD_DisplayFiremodeEntry()
823 return CL_ActorTimeForFireDef(actor, &fdArray[fmIdx], true); in HUD_ReactionFireGetTUs()
1180 actor->fd->ammo, hitProbability, CL_ActorTimeForFireDef(actor, actor->fd)); in HUD_UpdateActorFireMode()
1186 time = CL_ActorTimeForFireDef(actor, actor->fd); in HUD_UpdateActorFireMode()
H A Dcl_actor.h85 int CL_ActorTimeForFireDef(const le_t* le, const fireDef_t* fd, bool reaction = false);
H A Dcl_hud_callbacks.cpp133 …if (CL_ActorTimeForFireDef(actor, &ammo->fd[fd->weapFdsIdx][firemode]) <= CL_ActorUsableTUs(actor)… in HUD_FireWeapon_f()
H A Dcl_actor.cpp350 int CL_ActorTimeForFireDef (const le_t* le, const fireDef_t* fd, bool reaction) in CL_ActorTimeForFireDef() function