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Searched refs:CM_STATUS_BAR (Results 1 – 12 of 12) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgamerend.c394 } else if (Cockpit_mode == CM_STATUS_BAR) { in game_draw_hud_stuff()
1034 Cockpit_mode=CM_STATUS_BAR; in pa_mac_game_render_frame()
1077 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in pa_mac_game_render_frame()
1198 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) { in game_render_frame_mono()
1234 Cockpit_mode=CM_STATUS_BAR; in game_render_frame_mono()
1442 new_mode = CM_STATUS_BAR; in toggle_cockpit()
1446 case CM_STATUS_BAR: in toggle_cockpit()
1652 select_cockpit(CM_STATUS_BAR); in shrink_window()
1664 select_cockpit(CM_STATUS_BAR); in shrink_window()
1741 case CM_STATUS_BAR: in update_cockpits()
[all …]
H A Dhud.c105 …if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1)…
108 …if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1)…
218 …if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCR…
220 …if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCR…
H A Dgauges.c960 if (Cockpit_mode == CM_STATUS_BAR) { in get_hostage_window_coords()
1358 else if (Cockpit_mode == CM_STATUS_BAR) { in hud_show_orbs()
1533 if (Cockpit_mode == CM_STATUS_BAR) in draw_primary_ammo_info()
2458 if (Cockpit_mode == CM_STATUS_BAR) in draw_weapon_info()
2475 if (Cockpit_mode == CM_STATUS_BAR) in draw_weapon_info()
2522 if (Cockpit_mode == CM_STATUS_BAR) in draw_secondary_ammo_info()
2905 if (Cockpit_mode == CM_STATUS_BAR) { in draw_invulnerable_ship()
3326 if (Cockpit_mode==CM_STATUS_BAR){ in draw_hud()
3712 else if (Cockpit_mode == CM_STATUS_BAR) in do_cockpit_window_view()
3749 case CM_STATUS_BAR: in do_cockpit_window_view()
[all …]
H A Dgame.h190 #define CM_STATUS_BAR 2 //small status bar, w/ reticle macro
H A Dgame.c474 …VRF_ALLOW_COCKPIT) && (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR || Cockpit_mod… in init_cockpit()
573 case CM_STATUS_BAR: in init_cockpit()
575 …max_window_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR+(Current_display_mod… in init_cockpit()
979 if (Cockpit_mode == CM_STATUS_BAR) in set_screen_mode()
980 …max_window_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR+(Current_display_mod… in set_screen_mode()
2071 …if (!(Cockpit_mode == CM_FULL_COCKPIT || Cockpit_mode == CM_STATUS_BAR || Cockpit_mode == CM_FULL_…
2072 …if (!(Cockpit_mode_save == CM_FULL_COCKPIT || Cockpit_mode_save == CM_STATUS_BAR || Cockpit_mode_s…
H A Dgamecntl.c534 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in do_game_pause()
563 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in do_game_pause()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgamerend.cpp134 case CM_STATUS_BAR: in show_framerate()
796 PlayerCfg.CockpitMode[1]=CM_STATUS_BAR; in game_render_frame_mono()
855 if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) in game_render_frame_mono()
893 new_mode = CM_STATUS_BAR; in toggle_cockpit()
895 case CM_STATUS_BAR: in toggle_cockpit()
943 case CM_STATUS_BAR: in update_cockpits()
961 if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) in update_cockpits()
H A Dgauges.cpp1214 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in hud_show_orbs()
1245 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in hud_show_flag()
1364 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_primary_ammo_info()
2615 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_primary_weapon_info()
2658 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_secondary_weapon_info()
2716 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_secondary_ammo_info()
3031 if (cmmode == CM_STATUS_BAR) in draw_invulnerable_ship()
3050 if (cmmode == CM_STATUS_BAR) in draw_invulnerable_ship()
3640 } else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in draw_hud()
3719 if (PlayerCfg.CockpitMode[1]!=CM_STATUS_BAR) in draw_hud()
[all …]
H A Dmenu.cpp1864 …, RADIO, "Status bar", opt_viewstyle_bar, PlayerCfg.CockpitMode[1] == CM_STATUS_BAR, optgrp_viewst…
1905 ? CM_STATUS_BAR in event_handler()
H A Dnewdemo.cpp3368 if (PlayerCfg.CockpitMode[1] != CM_FULL_SCREEN || PlayerCfg.CockpitMode[1] != CM_STATUS_BAR) in newdemo_read_frame_information()
3370 select_cockpit((PlayerCfg.CockpitMode[0] == CM_FULL_SCREEN)?CM_FULL_SCREEN:CM_STATUS_BAR); in newdemo_read_frame_information()
H A Dgame.cpp308 case CM_STATUS_BAR: in init_cockpit()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h334 CM_STATUS_BAR, // small status bar, w/ reticle enumerator