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Searched refs:CMsgSteamDatagramConnectionQuality (Results 1 – 4 of 4) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworking_statsutils.h23 class CMsgSteamDatagramConnectionQuality; variable
667 …void PopulateMessage( int nNeedFlags, CMsgSteamDatagramConnectionQuality &msg, SteamNetworkingMicr…
673 …void ProcessMessage( const CMsgSteamDatagramConnectionQuality &msg, SteamNetworkingMicroseconds us…
1065 …void TrackSentStats( const CMsgSteamDatagramConnectionQuality &msg, SteamNetworkingMicroseconds us… in TrackSentStats()
H A Dsteamnetworkingsockets_stats.cpp480 void LinkStatsTrackerBase::PopulateMessage( int nNeedFlags, CMsgSteamDatagramConnectionQuality &msg… in PopulateMessage()
520 void LinkStatsTrackerBase::ProcessMessage( const CMsgSteamDatagramConnectionQuality &msg, SteamNetw… in ProcessMessage()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/
H A Dsteamnetworkingsockets_messages.proto194 message CMsgSteamDatagramConnectionQuality message
279 //optional CMsgSteamDatagramConnectionQuality quality_e2e = 18;
H A Dsteamnetworkingsockets_messages_udp.proto137 optional CMsgSteamDatagramConnectionQuality stats = 1;